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ClassId

Enum ClassId 

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#[repr(u32)]
pub enum ClassId {
Show 34 variants Material = 21, Texture2D = 28, Mesh = 43, Shader = 48, TextAsset = 49, AnimationClip = 74, AudioClip = 83, Cubemap = 89, AnimatorController = 91, Font = 128, PhysicMaterial = 134, PhysicsMaterial2D = 62, MonoBehaviour = 114, MonoScript = 115, Texture3D = 117, RenderTexture = 84, Sprite = 213, SpriteAtlas = 687_078_895, LightingSettings = 850_595_691, NavMeshData = 238, TerrainData = 156, Avatar = 90, AvatarMask = 1_011, AnimatorOverrideController = 221, AudioMixerController = 244, Prefab = 1_001, PrefabImporter = 1_002, SceneAsset = 1_032, LightingDataAsset = 1_120, AssemblyDefinitionAsset = 1_153, AssemblyDefinitionReferenceAsset = 1_374, GameObject = 1, Transform = 4, RectTransform = 224,
}
Expand description

Unity asset class IDs. repr(u32) — most fit in u16, but a few post-2018 types (SpriteAtlas, LightingSettings) use 30-bit IDs.

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Material = 21

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Texture2D = 28

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Mesh = 43

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Shader = 48

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TextAsset = 49

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AnimationClip = 74

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AudioClip = 83

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Cubemap = 89

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AnimatorController = 91

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Font = 128

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PhysicMaterial = 134

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PhysicsMaterial2D = 62

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MonoBehaviour = 114

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MonoScript = 115

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Texture3D = 117

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RenderTexture = 84

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Sprite = 213

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SpriteAtlas = 687_078_895

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LightingSettings = 850_595_691

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NavMeshData = 238

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TerrainData = 156

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Avatar = 90

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AvatarMask = 1_011

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AnimatorOverrideController = 221

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AudioMixerController = 244

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Prefab = 1_001

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PrefabImporter = 1_002

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SceneAsset = 1_032

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LightingDataAsset = 1_120

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AssemblyDefinitionAsset = 1_153

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AssemblyDefinitionReferenceAsset = 1_374

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GameObject = 1

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Transform = 4

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RectTransform = 224

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impl ClassId

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pub fn from_raw(raw: u32) -> Option<Self>

Lookup by raw u32 class ID — None if we don’t enumerate it. Bake-time fallback when we encounter a class ID not in the table.

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pub fn name(self) -> &'static str

Stable name string — what gets written to TSV legacy / debug output.

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pub fn canonical_subobject_fid(self) -> i64

Canonical sub-object fileID Unity assigns to a single embedded asset of this class. Encoding: class_id × 100_000. Stays in this module per the project’s “no magic numbers” rule (file header).

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impl<'__de, __Context> BorrowDecode<'__de, __Context> for ClassId

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fn borrow_decode<__D: BorrowDecoder<'__de, Context = __Context>>( decoder: &mut __D, ) -> Result<Self, DecodeError>

Attempt to decode this type with the given BorrowDecode.
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impl Clone for ClassId

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fn clone(&self) -> ClassId

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClassId

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<__Context> Decode<__Context> for ClassId

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fn decode<__D: Decoder<Context = __Context>>( decoder: &mut __D, ) -> Result<Self, DecodeError>

Attempt to decode this type with the given Decode.
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impl Encode for ClassId

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fn encode<__E: Encoder>(&self, encoder: &mut __E) -> Result<(), EncodeError>

Encode a given type.
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impl Hash for ClassId

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ClassId

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fn eq(&self, other: &ClassId) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ClassId

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impl Eq for ClassId

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impl StructuralPartialEq for ClassId

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.