UnityClass

Struct UnityClass 

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pub struct UnityClass {
    pub class_id: i32,
    pub class_name: String,
    pub anchor: String,
    pub extra_anchor_data: String,
    /* private fields */
}
Expand description

A Unity class instance

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§class_id: i32

Class ID (numeric identifier)

§class_name: String

Class name (string identifier)

§anchor: String

YAML anchor for this object

§extra_anchor_data: String

Extra data after the anchor line

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impl UnityClass

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pub fn new(class_id: i32, class_name: String, anchor: String) -> UnityClass

Create a new Unity class instance

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pub fn get(&self, key: &str) -> Option<&UnityValue>

Get a property value

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pub fn get_mut(&mut self, key: &str) -> Option<&mut UnityValue>

Get a mutable property value

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pub fn set<V>(&mut self, key: String, value: V)
where V: Into<UnityValue>,

Set a property value

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pub fn has_property(&self, key: &str) -> bool

Check if a property exists

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pub fn property_names(&self) -> impl Iterator<Item = &String>

Get all property names

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pub fn properties(&self) -> &IndexMap<String, UnityValue>

Get all properties

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pub fn properties_mut(&mut self) -> &mut IndexMap<String, UnityValue>

Get mutable properties

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pub fn update_properties(&mut self, other: IndexMap<String, UnityValue>)

Update properties from another map

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pub fn serialized_properties(&self) -> IndexMap<String, UnityValue>

Get serialized properties (excluding anchor and metadata)

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pub fn name(&self) -> Option<&str>

Get the object name (m_Name property if it exists)

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impl Clone for UnityClass

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fn clone(&self) -> UnityClass

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UnityClass

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for UnityClass

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl DynamicAccess for UnityClass

Implementation of dynamic property access for UnityClass

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fn get_dynamic(&self, key: &str) -> Option<DynamicValue>

Get a property value with automatic type conversion
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fn set_dynamic( &mut self, key: &str, value: DynamicValue, ) -> Result<(), UnityAssetError>

Set a property value with automatic type conversion
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fn has_dynamic(&self, key: &str) -> bool

Check if a property exists
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fn keys_dynamic(&self) -> Vec<String>

Get all property names

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.