AssetBundle

Struct AssetBundle 

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pub struct AssetBundle {
    pub header: BundleHeader,
    pub blocks: Vec<CompressionBlock>,
    pub nodes: Vec<DirectoryNode>,
    pub files: Vec<BundleFileInfo>,
    pub assets: Vec<SerializedFile>,
    /* private fields */
}
Expand description

A Unity AssetBundle

This structure represents a complete Unity AssetBundle with all its metadata, compression information, and contained assets.

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§header: BundleHeader

Bundle header

§blocks: Vec<CompressionBlock>

Compression blocks

§nodes: Vec<DirectoryNode>

Directory nodes

§files: Vec<BundleFileInfo>

File information

§assets: Vec<SerializedFile>

Contained assets

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impl AssetBundle

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pub fn new(header: BundleHeader, data: Vec<u8>) -> AssetBundle

Create a new AssetBundle

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pub fn data(&self) -> &[u8]

Get the raw bundle data

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pub fn data_mut(&mut self) -> &mut Vec<u8>

Get mutable access to the raw bundle data

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pub fn size(&self) -> u64

Get the total size of the bundle

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pub fn is_compressed(&self) -> bool

Check if the bundle is compressed

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pub fn file_count(&self) -> usize

Get the number of files in the bundle

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pub fn asset_count(&self) -> usize

Get the number of assets in the bundle

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pub fn find_file(&self, name: &str) -> Option<&BundleFileInfo>

Find a file by name

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pub fn find_node(&self, name: &str) -> Option<&DirectoryNode>

Find a node by name

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pub fn file_names(&self) -> Vec<&str>

Get all file names

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pub fn node_names(&self) -> Vec<&str>

Get all node names

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pub fn extract_file_data( &self, file: &BundleFileInfo, ) -> Result<Vec<u8>, BinaryError>

Extract data for a specific file

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pub fn extract_node_data( &self, node: &DirectoryNode, ) -> Result<Vec<u8>, BinaryError>

Extract data for a specific node

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pub fn statistics(&self) -> BundleStatistics

Get bundle statistics

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pub fn validate(&self) -> Result<(), BinaryError>

Validate bundle consistency

Trait Implementations§

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impl Debug for AssetBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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