pub struct GameObject {
pub name: String,
pub components: Vec<ObjectRef>,
pub layer: i32,
pub tag: String,
pub active: bool,
}Expand description
Unity GameObject
Fields§
§name: String§components: Vec<ObjectRef>§layer: i32§tag: String§active: boolImplementations§
Source§impl GameObject
impl GameObject
pub fn new() -> GameObject
Sourcepub fn from_typetree(
properties: &IndexMap<String, UnityValue>,
) -> Result<GameObject, BinaryError>
pub fn from_typetree( properties: &IndexMap<String, UnityValue>, ) -> Result<GameObject, BinaryError>
Parse GameObject from TypeTree data
Trait Implementations§
Source§impl Clone for GameObject
impl Clone for GameObject
Source§fn clone(&self) -> GameObject
fn clone(&self) -> GameObject
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameObject
impl Debug for GameObject
Source§impl Default for GameObject
impl Default for GameObject
Source§fn default() -> GameObject
fn default() -> GameObject
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for GameObject
impl RefUnwindSafe for GameObject
impl Send for GameObject
impl Sync for GameObject
impl Unpin for GameObject
impl UnwindSafe for GameObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
impl<F, T> IntoSample<T> for Fwhere
T: FromSample<F>,
fn into_sample(self) -> T
Source§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().