pub struct Transform {
pub position: Vector3,
pub rotation: Quaternion,
pub scale: Vector3,
pub parent: Option<ObjectRef>,
pub children: Vec<ObjectRef>,
}Expand description
Unity Transform component
Fields§
§position: Vector3§rotation: Quaternion§scale: Vector3§parent: Option<ObjectRef>§children: Vec<ObjectRef>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Transform
impl RefUnwindSafe for Transform
impl Send for Transform
impl Sync for Transform
impl Unpin for Transform
impl UnwindSafe for Transform
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more