BundleParser

Struct BundleParser 

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pub struct BundleParser;
Expand description

Main bundle parser

This struct handles the parsing of Unity AssetBundle files, supporting both UnityFS and legacy formats.

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impl BundleParser

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pub fn from_bytes(data: Vec<u8>) -> Result<AssetBundle>

Parse an AssetBundle from binary data

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pub fn from_slice(data: &[u8]) -> Result<AssetBundle>

Parse an AssetBundle from a byte slice.

This avoids copying when the input bytes already live in a shared buffer (e.g. WebFile entries).

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pub fn from_shared_range( data: SharedBytes, range: Range<usize>, ) -> Result<AssetBundle>

Parse an AssetBundle from a shared backing buffer + byte range (zero-copy view).

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pub fn from_shared_range_with_options( data: SharedBytes, range: Range<usize>, options: BundleLoadOptions, ) -> Result<AssetBundle>

Parse an AssetBundle from a shared backing buffer + byte range (zero-copy view), with options.

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pub fn from_bytes_with_options( data: Vec<u8>, options: BundleLoadOptions, ) -> Result<AssetBundle>

Parse an AssetBundle from binary data with options

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pub fn from_slice_with_options( data: &[u8], options: BundleLoadOptions, ) -> Result<AssetBundle>

Parse an AssetBundle from a byte slice with options.

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pub fn estimate_complexity(data: &[u8]) -> Result<ParsingComplexity>

Estimate parsing complexity

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