pub struct GameObject {
pub name: String,
pub components: Vec<ObjectRef>,
pub layer: i32,
pub tag: String,
pub active: bool,
}Expand description
Unity GameObject
Fields§
§name: String§components: Vec<ObjectRef>§layer: i32§tag: String§active: boolImplementations§
Source§impl GameObject
impl GameObject
pub fn new() -> Self
Sourcepub fn from_typetree(properties: &IndexMap<String, UnityValue>) -> Result<Self>
pub fn from_typetree(properties: &IndexMap<String, UnityValue>) -> Result<Self>
Parse GameObject from TypeTree data
Trait Implementations§
Source§impl Clone for GameObject
impl Clone for GameObject
Source§fn clone(&self) -> GameObject
fn clone(&self) -> GameObject
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameObject
impl Debug for GameObject
Auto Trait Implementations§
impl Freeze for GameObject
impl RefUnwindSafe for GameObject
impl Send for GameObject
impl Sync for GameObject
impl Unpin for GameObject
impl UnwindSafe for GameObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more