AssetBundle

Struct AssetBundle 

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pub struct AssetBundle {
    pub header: BundleHeader,
    pub blocks: Vec<CompressionBlock>,
    pub nodes: Vec<DirectoryNode>,
    pub files: Vec<BundleFileInfo>,
    pub assets: Vec<Asset>,
    pub asset_names: Vec<String>,
    /* private fields */
}
Expand description

A Unity AssetBundle

This structure represents a complete Unity AssetBundle with all its metadata, compression information, and contained assets.

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§header: BundleHeader

Bundle header

§blocks: Vec<CompressionBlock>

Compression blocks

§nodes: Vec<DirectoryNode>

Directory nodes

§files: Vec<BundleFileInfo>

File information

§assets: Vec<Asset>

Contained assets

§asset_names: Vec<String>

Asset file names within the bundle (aligned with assets indices).

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impl AssetBundle

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pub fn new(header: BundleHeader, data: Vec<u8>) -> Self

Create a new AssetBundle

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pub fn data_checked(&self) -> Result<&[u8]>

Get the decompressed bundle data, decompressing UnityFS blocks on demand.

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pub fn data(&self) -> &[u8]

Get the raw bundle data if already decompressed, otherwise returns an empty slice.

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pub fn data_arc(&self) -> Result<Arc<[u8]>>

Get a shared reference to the decompressed bundle data, decompressing on demand.

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pub fn size(&self) -> u64

Get the total size of the bundle

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pub fn is_compressed(&self) -> bool

Check if the bundle is compressed

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pub fn file_count(&self) -> usize

Get the number of files in the bundle

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pub fn asset_count(&self) -> usize

Get the number of assets in the bundle

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pub fn find_file(&self, name: &str) -> Option<&BundleFileInfo>

Find a file by name

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pub fn find_node(&self, name: &str) -> Option<&DirectoryNode>

Find a node by name

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pub fn file_names(&self) -> Vec<&str>

Get all file names

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pub fn node_names(&self) -> Vec<&str>

Get all node names

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pub fn extract_file_data(&self, file: &BundleFileInfo) -> Result<Vec<u8>>

Extract data for a specific file

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pub fn extract_file_slice(&self, file: &BundleFileInfo) -> Result<&[u8]>

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pub fn extract_node_data(&self, node: &DirectoryNode) -> Result<Vec<u8>>

Extract data for a specific node

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pub fn extract_node_slice(&self, node: &DirectoryNode) -> Result<&[u8]>

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pub fn statistics(&self) -> BundleStatistics

Get bundle statistics

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pub fn validate(&self) -> Result<()>

Validate bundle consistency

Trait Implementations§

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impl Debug for AssetBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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fn from(t: T) -> T

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where U: From<T>,

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Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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