pub struct IdAllocator { /* private fields */ }Expand description
Allocates globally unique VIDs and EIDs using auto-increment counters.
This allocator uses batch reservation to minimize object store writes:
- Reserves a batch of IDs (e.g., 1000) from the object store
- Allocates from the local batch until exhausted
- Reserves a new batch when needed
Implementations§
Source§impl IdAllocator
impl IdAllocator
Sourcepub async fn new(
store: Arc<dyn ObjectStore>,
path: Path,
batch_size: u64,
) -> Result<Self>
pub async fn new( store: Arc<dyn ObjectStore>, path: Path, batch_size: u64, ) -> Result<Self>
Creates a new ID allocator, loading existing state from object store.
Sourcepub async fn allocate_vid(&self) -> Result<Vid>
pub async fn allocate_vid(&self) -> Result<Vid>
Allocates a new VID.
Returns a globally unique, auto-incrementing vertex ID.
Sourcepub async fn allocate_vids(&self, count: usize) -> Result<Vec<Vid>>
pub async fn allocate_vids(&self, count: usize) -> Result<Vec<Vid>>
Allocates multiple VIDs at once.
Sourcepub async fn allocate_eid(&self) -> Result<Eid>
pub async fn allocate_eid(&self) -> Result<Eid>
Allocates a new EID.
Returns a globally unique, auto-incrementing edge ID.
Sourcepub async fn allocate_eids(&self, count: usize) -> Result<Vec<Eid>>
pub async fn allocate_eids(&self, count: usize) -> Result<Vec<Eid>>
Allocates multiple EIDs at once.
Sourcepub async fn current_vid(&self) -> u64
pub async fn current_vid(&self) -> u64
Returns the current VID counter value (next VID that would be allocated).
Sourcepub async fn current_eid(&self) -> u64
pub async fn current_eid(&self) -> u64
Returns the current EID counter value (next EID that would be allocated).
Auto Trait Implementations§
impl !Freeze for IdAllocator
impl !RefUnwindSafe for IdAllocator
impl Send for IdAllocator
impl Sync for IdAllocator
impl Unpin for IdAllocator
impl UnsafeUnpin for IdAllocator
impl !UnwindSafe for IdAllocator
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