pub struct WebGLVertexArray(pub u32);
Expand description

an OpenGL vertex array object created with GLContext::create_vertex_array.

Vertex array objects store all the state needed to supply vertex data.

Tuple Fields

0: u32

Methods from Deref<Target = u32>

Trait Implementations

Formats the value using the given formatter. Read more
The resulting type after dereferencing.
Dereferences the value.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.