Struct uni_gl::common::WebGLUniformLocation
source · [−]Expand description
the reference to a uniform (global GLSL variable) inside a shader, obtained with GLContext::get_uniform_location.
Fields
reference: u32name: StringMethods from Deref<Target = u32>
Trait Implementations
sourceimpl Debug for WebGLUniformLocation
impl Debug for WebGLUniformLocation
sourceimpl Deref for WebGLUniformLocation
impl Deref for WebGLUniformLocation
sourceimpl PartialEq<WebGLUniformLocation> for WebGLUniformLocation
impl PartialEq<WebGLUniformLocation> for WebGLUniformLocation
sourcefn eq(&self, other: &WebGLUniformLocation) -> bool
fn eq(&self, other: &WebGLUniformLocation) -> bool
impl StructuralPartialEq for WebGLUniformLocation
Auto Trait Implementations
impl RefUnwindSafe for WebGLUniformLocation
impl Send for WebGLUniformLocation
impl Sync for WebGLUniformLocation
impl Unpin for WebGLUniformLocation
impl UnwindSafe for WebGLUniformLocation
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more