[−][src]Struct uni_gl::common::WebGLTexture
an OpenGL program created with [GLContext::create_program].
It is built with a vertex shader and a fragment shader.
Trait Implementations
impl PartialEq<WebGLTexture> for WebGLTexture[src]
fn eq(&self, other: &WebGLTexture) -> bool[src]
fn ne(&self, other: &WebGLTexture) -> bool[src]
impl Deref for WebGLTexture[src]
impl Debug for WebGLTexture[src]
impl StructuralPartialEq for WebGLTexture[src]
Auto Trait Implementations
impl Send for WebGLTexture
impl Sync for WebGLTexture
impl Unpin for WebGLTexture
impl UnwindSafe for WebGLTexture
impl RefUnwindSafe for WebGLTexture
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> From<T> for T[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,