[][src]Struct uni_gl::common::WebGLProgram

pub struct WebGLProgram(pub u32);

an OpenGL shader created with [GLContext::create_shader].

There are two kinds of shaders ([ShaderKind]) : vertex and fragment

Trait Implementations

impl PartialEq<WebGLProgram> for WebGLProgram[src]

impl Deref for WebGLProgram[src]

type Target = u32

The resulting type after dereferencing.

impl Debug for WebGLProgram[src]

impl StructuralPartialEq for WebGLProgram[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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