[−][src]Struct uni_gl::common::WebGLProgram
an OpenGL shader created with [GLContext::create_shader].
There are two kinds of shaders ([ShaderKind]) : vertex and fragment
Trait Implementations
impl PartialEq<WebGLProgram> for WebGLProgram[src]
fn eq(&self, other: &WebGLProgram) -> bool[src]
fn ne(&self, other: &WebGLProgram) -> bool[src]
impl Deref for WebGLProgram[src]
impl Debug for WebGLProgram[src]
impl StructuralPartialEq for WebGLProgram[src]
Auto Trait Implementations
impl Send for WebGLProgram
impl Sync for WebGLProgram
impl Unpin for WebGLProgram
impl UnwindSafe for WebGLProgram
impl RefUnwindSafe for WebGLProgram
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> From<T> for T[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,