[][src]Enum uni_gl::TextureBindPoint

pub enum TextureBindPoint {
    Texture2d,
    TextureCubeMapPositiveX,
    TextureCubeMapNegativeX,
    TextureCubeMapPositiveY,
    TextureCubeMapNegativeY,
    TextureCubeMapPositiveZ,
    TextureCubeMapNegativeZ,
}

WebGLRenderingContext.texImage2D() "target" parameter

Variants

Texture2d
TextureCubeMapPositiveX
TextureCubeMapNegativeX
TextureCubeMapPositiveY
TextureCubeMapNegativeY
TextureCubeMapPositiveZ
TextureCubeMapNegativeZ

Trait Implementations

impl Clone for TextureBindPoint[src]

impl Copy for TextureBindPoint[src]

impl Debug for TextureBindPoint[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]