[−][src]Struct uni_gl::common::WebGLUniformLocation
the reference to a uniform (global GLSL variable) inside a shader, obtained with [GLContext::get_uniform_location
].
Fields
reference: u32
name: String
Trait Implementations
impl PartialEq<WebGLUniformLocation> for WebGLUniformLocation
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fn eq(&self, other: &WebGLUniformLocation) -> bool
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fn ne(&self, other: &WebGLUniformLocation) -> bool
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impl Deref for WebGLUniformLocation
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impl Debug for WebGLUniformLocation
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Auto Trait Implementations
impl Send for WebGLUniformLocation
impl Sync for WebGLUniformLocation
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,