1.26.0[][src]Struct un_algebra::tests::float::RangeInclusive

pub struct RangeInclusive<Idx> { /* fields omitted */ }

A range bounded inclusively below and above (start..=end).

The RangeInclusive start..=end contains all values with x >= start and x <= end. It is empty unless start <= end.

This iterator is fused, but the specific values of start and end after iteration has finished are unspecified other than that .is_empty() will return true once no more values will be produced.

Examples

assert_eq!((3..=5), std::ops::RangeInclusive::new(3, 5));
assert_eq!(3 + 4 + 5, (3..=5).sum());

let arr = [0, 1, 2, 3, 4];
assert_eq!(arr[ ..  ], [0,1,2,3,4]);
assert_eq!(arr[ .. 3], [0,1,2    ]);
assert_eq!(arr[ ..=3], [0,1,2,3  ]);
assert_eq!(arr[1..  ], [  1,2,3,4]);
assert_eq!(arr[1.. 3], [  1,2    ]);
assert_eq!(arr[1..=3], [  1,2,3  ]);  // RangeInclusive

Methods

impl<Idx> RangeInclusive<Idx>[src]

Important traits for RangeInclusive<A>
pub const fn new(start: Idx, end: Idx) -> RangeInclusive<Idx>1.27.0[src]

Creates a new inclusive range. Equivalent to writing start..=end.

Examples

use std::ops::RangeInclusive;

assert_eq!(3..=5, RangeInclusive::new(3, 5));

pub const fn start(&self) -> &Idx1.27.0[src]

Returns the lower bound of the range (inclusive).

When using an inclusive range for iteration, the values of start() and end() are unspecified after the iteration ended. To determine whether the inclusive range is empty, use the is_empty() method instead of comparing start() > end().

Note: the value returned by this method is unspecified after the range has been iterated to exhaustion.

Examples

assert_eq!((3..=5).start(), &3);

pub const fn end(&self) -> &Idx1.27.0[src]

Returns the upper bound of the range (inclusive).

When using an inclusive range for iteration, the values of start() and end() are unspecified after the iteration ended. To determine whether the inclusive range is empty, use the is_empty() method instead of comparing start() > end().

Note: the value returned by this method is unspecified after the range has been iterated to exhaustion.

Examples

assert_eq!((3..=5).end(), &5);

pub fn into_inner(self) -> (Idx, Idx)1.27.0[src]

Destructures the RangeInclusive into (lower bound, upper (inclusive) bound).

Note: the value returned by this method is unspecified after the range has been iterated to exhaustion.

Examples

assert_eq!((3..=5).into_inner(), (3, 5));

impl<Idx> RangeInclusive<Idx> where
    Idx: PartialOrd<Idx>, 
[src]

pub fn contains<U>(&self, item: &U) -> bool where
    Idx: PartialOrd<U>,
    U: PartialOrd<Idx> + ?Sized
1.35.0[src]

Returns true if item is contained in the range.

Examples

use std::f32;

assert!(!(3..=5).contains(&2));
assert!( (3..=5).contains(&3));
assert!( (3..=5).contains(&4));
assert!( (3..=5).contains(&5));
assert!(!(3..=5).contains(&6));

assert!( (3..=3).contains(&3));
assert!(!(3..=2).contains(&3));

assert!( (0.0..=1.0).contains(&1.0));
assert!(!(0.0..=1.0).contains(&f32::NAN));
assert!(!(0.0..=f32::NAN).contains(&0.0));
assert!(!(f32::NAN..=1.0).contains(&1.0));

pub fn is_empty(&self) -> bool[src]

🔬 This is a nightly-only experimental API. (range_is_empty)

recently added

Returns true if the range contains no items.

Examples

#![feature(range_is_empty)]

assert!(!(3..=5).is_empty());
assert!(!(3..=3).is_empty());
assert!( (3..=2).is_empty());

The range is empty if either side is incomparable:

#![feature(range_is_empty)]

use std::f32::NAN;
assert!(!(3.0..=5.0).is_empty());
assert!( (3.0..=NAN).is_empty());
assert!( (NAN..=5.0).is_empty());

This method returns true after iteration has finished:

#![feature(range_is_empty)]

let mut r = 3..=5;
for _ in r.by_ref() {}
// Precise field values are unspecified here
assert!(r.is_empty());

Trait Implementations

impl<'_, T> RangeBounds<T> for RangeInclusive<&'_ T>1.28.0[src]

fn contains<U>(&self, item: &U) -> bool where
    T: PartialOrd<U>,
    U: PartialOrd<T> + ?Sized
1.35.0[src]

Returns true if item is contained in the range. Read more

impl<T> RangeBounds<T> for RangeInclusive<T>1.28.0[src]

fn contains<U>(&self, item: &U) -> bool where
    T: PartialOrd<U>,
    U: PartialOrd<T> + ?Sized
1.35.0[src]

Returns true if item is contained in the range. Read more

impl<Idx> Hash for RangeInclusive<Idx> where
    Idx: Hash
[src]

fn hash_slice<H>(data: &[Self], state: &mut H) where
    H: Hasher
1.3.0[src]

Feeds a slice of this type into the given [Hasher]. Read more

impl<Idx> Eq for RangeInclusive<Idx> where
    Idx: Eq
[src]

impl<Idx> Clone for RangeInclusive<Idx> where
    Idx: Clone
[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl TrustedLen for RangeInclusive<usize>[src]

impl TrustedLen for RangeInclusive<isize>[src]

impl TrustedLen for RangeInclusive<i128>[src]

impl TrustedLen for RangeInclusive<u64>[src]

impl TrustedLen for RangeInclusive<u32>[src]

impl TrustedLen for RangeInclusive<u128>[src]

impl TrustedLen for RangeInclusive<u8>[src]

impl TrustedLen for RangeInclusive<i8>[src]

impl TrustedLen for RangeInclusive<u16>[src]

impl TrustedLen for RangeInclusive<i32>[src]

impl TrustedLen for RangeInclusive<i16>[src]

impl TrustedLen for RangeInclusive<i64>[src]

impl<Idx> Debug for RangeInclusive<Idx> where
    Idx: Debug
[src]

impl<A> DoubleEndedIterator for RangeInclusive<A> where
    A: Step
[src]

fn nth_back(&mut self, n: usize) -> Option<Self::Item>[src]

🔬 This is a nightly-only experimental API. (iter_nth_back)

Returns the nth element from the end of the iterator. Read more

fn rfold<B, F>(self, accum: B, f: F) -> B where
    F: FnMut(B, Self::Item) -> B, 
1.27.0[src]

An iterator method that reduces the iterator's elements to a single, final value, starting from the back. Read more

fn rfind<P>(&mut self, predicate: P) -> Option<Self::Item> where
    P: FnMut(&Self::Item) -> bool
1.27.0[src]

Searches for an element of an iterator from the back that satisfies a predicate. Read more

impl<T> SliceIndex<[T]> for RangeInclusive<usize>[src]

type Output = [T]

The output type returned by methods.

impl SliceIndex<str> for RangeInclusive<usize>[src]

Implements substring slicing with syntax &self[begin ..= end] or &mut self[begin ..= end].

Returns a slice of the given string from the byte range [begin, end]. Equivalent to &self [begin .. end + 1] or &mut self[begin .. end + 1], except if end has the maximum value for usize.

This operation is O(1).

Panics

Panics if begin does not point to the starting byte offset of a character (as defined by is_char_boundary), if end does not point to the ending byte offset of a character (end + 1 is either a starting byte offset or equal to len), if begin > end, or if end >= len.

type Output = str

The output type returned by methods.

impl<Idx> PartialEq<RangeInclusive<Idx>> for RangeInclusive<Idx> where
    Idx: PartialEq<Idx>, 
[src]

#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0[src]

This method tests for !=.

impl<A> Iterator for RangeInclusive<A> where
    A: Step
[src]

type Item = A

The type of the elements being iterated over.

fn count(self) -> usize1.0.0[src]

Consumes the iterator, counting the number of iterations and returning it. Read more

fn step_by(self, step: usize) -> StepBy<Self>1.28.0[src]

Creates an iterator starting at the same point, but stepping by the given amount at each iteration. Read more

fn chain<U>(self, other: U) -> Chain<Self, <U as IntoIterator>::IntoIter> where
    U: IntoIterator<Item = Self::Item>, 
1.0.0[src]

Takes two iterators and creates a new iterator over both in sequence. Read more

fn zip<U>(self, other: U) -> Zip<Self, <U as IntoIterator>::IntoIter> where
    U: IntoIterator
1.0.0[src]

'Zips up' two iterators into a single iterator of pairs. Read more

fn map<B, F>(self, f: F) -> Map<Self, F> where
    F: FnMut(Self::Item) -> B, 
1.0.0[src]

Takes a closure and creates an iterator which calls that closure on each element. Read more

fn for_each<F>(self, f: F) where
    F: FnMut(Self::Item), 
1.21.0[src]

Calls a closure on each element of an iterator. Read more

fn filter<P>(self, predicate: P) -> Filter<Self, P> where
    P: FnMut(&Self::Item) -> bool
1.0.0[src]

Creates an iterator which uses a closure to determine if an element should be yielded. Read more

fn filter_map<B, F>(self, f: F) -> FilterMap<Self, F> where
    F: FnMut(Self::Item) -> Option<B>, 
1.0.0[src]

Creates an iterator that both filters and maps. Read more

fn enumerate(self) -> Enumerate<Self>1.0.0[src]

Creates an iterator which gives the current iteration count as well as the next value. Read more

fn peekable(self) -> Peekable<Self>1.0.0[src]

Creates an iterator which can use peek to look at the next element of the iterator without consuming it. Read more

fn skip_while<P>(self, predicate: P) -> SkipWhile<Self, P> where
    P: FnMut(&Self::Item) -> bool
1.0.0[src]

Creates an iterator that [skip]s elements based on a predicate. Read more

fn take_while<P>(self, predicate: P) -> TakeWhile<Self, P> where
    P: FnMut(&Self::Item) -> bool
1.0.0[src]

Creates an iterator that yields elements based on a predicate. Read more

fn skip(self, n: usize) -> Skip<Self>1.0.0[src]

Creates an iterator that skips the first n elements. Read more

fn take(self, n: usize) -> Take<Self>1.0.0[src]

Creates an iterator that yields its first n elements. Read more

fn scan<St, B, F>(self, initial_state: St, f: F) -> Scan<Self, St, F> where
    F: FnMut(&mut St, Self::Item) -> Option<B>, 
1.0.0[src]

An iterator adaptor similar to [fold] that holds internal state and produces a new iterator. Read more

fn flat_map<U, F>(self, f: F) -> FlatMap<Self, U, F> where
    F: FnMut(Self::Item) -> U,
    U: IntoIterator
1.0.0[src]

Creates an iterator that works like map, but flattens nested structure. Read more

fn flatten(self) -> Flatten<Self> where
    Self::Item: IntoIterator
1.29.0[src]

Creates an iterator that flattens nested structure. Read more

fn fuse(self) -> Fuse<Self>1.0.0[src]

Creates an iterator which ends after the first [None]. Read more

fn inspect<F>(self, f: F) -> Inspect<Self, F> where
    F: FnMut(&Self::Item), 
1.0.0[src]

Do something with each element of an iterator, passing the value on. Read more

fn by_ref(&mut self) -> &mut Self1.0.0[src]

Borrows an iterator, rather than consuming it. Read more

#[must_use = "if you really need to exhaust the iterator, consider `.for_each(drop)` instead"]
fn collect<B>(self) -> B where
    B: FromIterator<Self::Item>, 
1.0.0[src]

Transforms an iterator into a collection. Read more

fn partition<B, F>(self, f: F) -> (B, B) where
    B: Default + Extend<Self::Item>,
    F: FnMut(&Self::Item) -> bool
1.0.0[src]

Consumes an iterator, creating two collections from it. Read more

fn try_for_each<F, R>(&mut self, f: F) -> R where
    F: FnMut(Self::Item) -> R,
    R: Try<Ok = ()>, 
1.27.0[src]

An iterator method that applies a fallible function to each item in the iterator, stopping at the first error and returning that error. Read more

fn fold<B, F>(self, init: B, f: F) -> B where
    F: FnMut(B, Self::Item) -> B, 
1.0.0[src]

An iterator method that applies a function, producing a single, final value. Read more

fn all<F>(&mut self, f: F) -> bool where
    F: FnMut(Self::Item) -> bool
1.0.0[src]

Tests if every element of the iterator matches a predicate. Read more

fn any<F>(&mut self, f: F) -> bool where
    F: FnMut(Self::Item) -> bool
1.0.0[src]

Tests if any element of the iterator matches a predicate. Read more

fn find<P>(&mut self, predicate: P) -> Option<Self::Item> where
    P: FnMut(&Self::Item) -> bool
1.0.0[src]

Searches for an element of an iterator that satisfies a predicate. Read more

fn find_map<B, F>(&mut self, f: F) -> Option<B> where
    F: FnMut(Self::Item) -> Option<B>, 
1.30.0[src]

Applies function to the elements of iterator and returns the first non-none result. Read more

fn position<P>(&mut self, predicate: P) -> Option<usize> where
    P: FnMut(Self::Item) -> bool
1.0.0[src]

Searches for an element in an iterator, returning its index. Read more

fn rposition<P>(&mut self, predicate: P) -> Option<usize> where
    P: FnMut(Self::Item) -> bool,
    Self: ExactSizeIterator + DoubleEndedIterator
1.0.0[src]

Searches for an element in an iterator from the right, returning its index. Read more

fn max_by_key<B, F>(self, f: F) -> Option<Self::Item> where
    B: Ord,
    F: FnMut(&Self::Item) -> B, 
1.6.0[src]

Returns the element that gives the maximum value from the specified function. Read more

fn max_by<F>(self, compare: F) -> Option<Self::Item> where
    F: FnMut(&Self::Item, &Self::Item) -> Ordering
1.15.0[src]

Returns the element that gives the maximum value with respect to the specified comparison function. Read more

fn min_by_key<B, F>(self, f: F) -> Option<Self::Item> where
    B: Ord,
    F: FnMut(&Self::Item) -> B, 
1.6.0[src]

Returns the element that gives the minimum value from the specified function. Read more

fn min_by<F>(self, compare: F) -> Option<Self::Item> where
    F: FnMut(&Self::Item, &Self::Item) -> Ordering
1.15.0[src]

Returns the element that gives the minimum value with respect to the specified comparison function. Read more

fn rev(self) -> Rev<Self> where
    Self: DoubleEndedIterator
1.0.0[src]

Reverses an iterator's direction. Read more

fn unzip<A, B, FromA, FromB>(self) -> (FromA, FromB) where
    FromA: Default + Extend<A>,
    FromB: Default + Extend<B>,
    Self: Iterator<Item = (A, B)>, 
1.0.0[src]

Converts an iterator of pairs into a pair of containers. Read more

fn copied<'a, T>(self) -> Copied<Self> where
    Self: Iterator<Item = &'a T>,
    T: 'a + Copy
1.36.0[src]

Creates an iterator which copies all of its elements. Read more

fn cloned<'a, T>(self) -> Cloned<Self> where
    Self: Iterator<Item = &'a T>,
    T: 'a + Clone
1.0.0[src]

Creates an iterator which [clone]s all of its elements. Read more

fn cycle(self) -> Cycle<Self> where
    Self: Clone
1.0.0[src]

Repeats an iterator endlessly. Read more

fn sum<S>(self) -> S where
    S: Sum<Self::Item>, 
1.11.0[src]

Sums the elements of an iterator. Read more

fn product<P>(self) -> P where
    P: Product<Self::Item>, 
1.11.0[src]

Iterates over the entire iterator, multiplying all the elements Read more

fn cmp<I>(self, other: I) -> Ordering where
    I: IntoIterator<Item = Self::Item>,
    Self::Item: Ord
1.5.0[src]

Lexicographically compares the elements of this Iterator with those of another. Read more

fn partial_cmp<I>(self, other: I) -> Option<Ordering> where
    I: IntoIterator,
    Self::Item: PartialOrd<<I as IntoIterator>::Item>, 
1.5.0[src]

Lexicographically compares the elements of this Iterator with those of another. Read more

fn eq<I>(self, other: I) -> bool where
    I: IntoIterator,
    Self::Item: PartialEq<<I as IntoIterator>::Item>, 
1.5.0[src]

Determines if the elements of this Iterator are equal to those of another. Read more

fn ne<I>(self, other: I) -> bool where
    I: IntoIterator,
    Self::Item: PartialEq<<I as IntoIterator>::Item>, 
1.5.0[src]

Determines if the elements of this Iterator are unequal to those of another. Read more

fn lt<I>(self, other: I) -> bool where
    I: IntoIterator,
    Self::Item: PartialOrd<<I as IntoIterator>::Item>, 
1.5.0[src]

Determines if the elements of this Iterator are lexicographically less than those of another. Read more

fn le<I>(self, other: I) -> bool where
    I: IntoIterator,
    Self::Item: PartialOrd<<I as IntoIterator>::Item>, 
1.5.0[src]

Determines if the elements of this Iterator are lexicographically less or equal to those of another. Read more

fn gt<I>(self, other: I) -> bool where
    I: IntoIterator,
    Self::Item: PartialOrd<<I as IntoIterator>::Item>, 
1.5.0[src]

Determines if the elements of this Iterator are lexicographically greater than those of another. Read more

fn ge<I>(self, other: I) -> bool where
    I: IntoIterator,
    Self::Item: PartialOrd<<I as IntoIterator>::Item>, 
1.5.0[src]

Determines if the elements of this Iterator are lexicographically greater than or equal to those of another. Read more

fn is_sorted(self) -> bool where
    Self::Item: PartialOrd<Self::Item>, 
[src]

🔬 This is a nightly-only experimental API. (is_sorted)

new API

Checks if the elements of this iterator are sorted. Read more

fn is_sorted_by<F>(self, compare: F) -> bool where
    F: FnMut(&Self::Item, &Self::Item) -> Option<Ordering>, 
[src]

🔬 This is a nightly-only experimental API. (is_sorted)

new API

Checks if the elements of this iterator are sorted using the given comparator function. Read more

fn is_sorted_by_key<F, K>(self, f: F) -> bool where
    F: FnMut(&Self::Item) -> K,
    K: PartialOrd<K>, 
[src]

🔬 This is a nightly-only experimental API. (is_sorted)

new API

Checks if the elements of this iterator are sorted using the given key extraction function. Read more

impl ExactSizeIterator for RangeInclusive<u8>[src]

fn len(&self) -> usize1.0.0[src]

Returns the exact number of times the iterator will iterate. Read more

fn is_empty(&self) -> bool[src]

🔬 This is a nightly-only experimental API. (exact_size_is_empty)

Returns true if the iterator is empty. Read more

impl ExactSizeIterator for RangeInclusive<u16>[src]

fn len(&self) -> usize1.0.0[src]

Returns the exact number of times the iterator will iterate. Read more

fn is_empty(&self) -> bool[src]

🔬 This is a nightly-only experimental API. (exact_size_is_empty)

Returns true if the iterator is empty. Read more

impl ExactSizeIterator for RangeInclusive<i16>[src]

fn len(&self) -> usize1.0.0[src]

Returns the exact number of times the iterator will iterate. Read more

fn is_empty(&self) -> bool[src]

🔬 This is a nightly-only experimental API. (exact_size_is_empty)

Returns true if the iterator is empty. Read more

impl ExactSizeIterator for RangeInclusive<i8>[src]

fn len(&self) -> usize1.0.0[src]

Returns the exact number of times the iterator will iterate. Read more

fn is_empty(&self) -> bool[src]

🔬 This is a nightly-only experimental API. (exact_size_is_empty)

Returns true if the iterator is empty. Read more

impl<A> FusedIterator for RangeInclusive<A> where
    A: Step
[src]

impl IndexMut<RangeInclusive<usize>> for String[src]

impl Index<RangeInclusive<usize>> for String[src]

type Output = str

The returned type after indexing.

impl Strategy for RangeInclusive<f32>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = f32

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<i64>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = i64

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<u128>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = u128

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<usize>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = usize

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<u64>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = u64

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<isize>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = isize

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<u32>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = u32

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<i128>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = i128

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<u16>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = u16

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<i16>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = i16

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<i8>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = i8

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<u8>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = u8

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<i32>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = i32

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl Strategy for RangeInclusive<f64>[src]

type Tree = BinarySearch

The value tree generated by this Strategy.

type Value = f64

The type of value used by functions under test generated by this Strategy. Read more

fn prop_map<O, F>(self, fun: F) -> Map<Self, F> where
    F: Fn(Self::Value) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun. Read more

fn prop_map_into<O>(self) -> MapInto<Self, O> where
    O: Debug,
    Self::Value: Into<O>, 
[src]

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more

fn prop_perturb<O, F>(self, fun: F) -> Perturb<Self, F> where
    F: Fn(Self::Value, TestRng) -> O,
    O: Debug
[src]

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more

fn prop_flat_map<S, F>(self, fun: F) -> Flatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more

fn prop_ind_flat_map<S, F>(self, fun: F) -> IndFlatten<Map<Self, F>> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more

fn prop_ind_flat_map2<S, F>(self, fun: F) -> IndFlattenMap<Self, F> where
    F: Fn(Self::Value) -> S,
    S: Strategy
[src]

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more

fn prop_filter<R, F>(self, whence: R, fun: F) -> Filter<Self, F> where
    F: Fn(&Self::Value) -> bool,
    R: Into<Reason>, 
[src]

Returns a strategy which only produces values accepted by fun. Read more

fn prop_filter_map<F, O, impl Into>(
    self,
    whence: impl Into,
    fun: F
) -> FilterMap<Self, F> where
    F: Fn(Self::Value) -> Option<O>,
    O: Debug,
    impl Into: Into<Reason>, 
[src]

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more

fn prop_union(self, other: Self) -> Union<Self>[src]

Returns a strategy which picks uniformly from self and other. Read more

fn prop_recursive<R, F>(
    self,
    depth: u32,
    desired_size: u32,
    expected_branch_size: u32,
    recurse: F
) -> Recursive<Self::Value, F> where
    F: Fn(BoxedStrategy<Self::Value>) -> R,
    R: 'static + Strategy<Value = Self::Value>,
    Self: 'static, 
[src]

Generate a recursive structure with self items as leaves. Read more

fn prop_shuffle(self) -> Shuffle<Self> where
    Self::Value: Shuffleable
[src]

Shuffle the contents of the values produced by this strategy. Read more

fn boxed(self) -> BoxedStrategy<Self::Value> where
    Self: 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn sboxed(self) -> SBoxedStrategy<Self::Value> where
    Self: Send + Sync + 'static, 
[src]

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more

fn no_shrink(self) -> NoShrink<Self>[src]

Wraps this strategy to prevent values from being subject to shrinking. Read more

impl From<RangeInclusive<usize>> for SizeRange[src]

Given low ..= high, then a size range [low, high] is the result.

impl<A> Arbitrary for RangeInclusive<A> where
    A: Arbitrary + PartialOrd<A>, 
[src]

type Parameters = (<A as Arbitrary>::Parameters, <A as Arbitrary>::Parameters)

The type of parameters that [arbitrary_with] accepts for configuration of the generated [Strategy]. Parameters must implement [Default]. Read more

type Strategy = Map<<(A, A) as Arbitrary>::Strategy, fn((A, A)) -> RangeInclusive<A>>

The type of [Strategy] used to generate values of type Self. Read more

fn arbitrary() -> Self::Strategy[src]

Generates a [Strategy] for producing arbitrary values of type the implementing type (Self). Read more

impl<A> ArbitraryF1<A> for RangeInclusive<A> where
    A: PartialOrd<A> + Debug
[src]

type Parameters = ()

The type of parameters that [lift1_with] accepts for configuration of the lifted and generated [Strategy]. Parameters must implement [Default]. Read more

fn lift1<AS>(base: AS) -> BoxedStrategy<Self> where
    AS: Strategy<Value = A> + 'static, 
[src]

Lifts a given [Strategy] to a new [Strategy] for the (presumably) bigger type. This is useful for lifting a Strategy for SomeType to a container such as Vec<SomeType>. Read more

Auto Trait Implementations

impl<Idx> Send for RangeInclusive<Idx> where
    Idx: Send

impl<Idx> Sync for RangeInclusive<Idx> where
    Idx: Sync

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<I> IntoIterator for I where
    I: Iterator
[src]

type Item = <I as Iterator>::Item

The type of the elements being iterated over.

type IntoIter = I

Which kind of iterator are we turning this into?

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<I> IteratorRandom for I where
    I: Iterator
[src]

fn choose<R>(self, rng: &mut R) -> Option<Self::Item> where
    R: Rng + ?Sized
[src]

Choose one element at random from the iterator. If you have a slice, it's significantly faster to call the [choose] or [choose_mut] functions using the slice instead. Read more

fn choose_multiple_fill<R>(self, rng: &mut R, buf: &mut [Self::Item]) -> usize where
    R: Rng + ?Sized
[src]

Collects amount values at random from the iterator into a supplied buffer. Read more

fn choose_multiple<R>(self, rng: &mut R, amount: usize) -> Vec<Self::Item> where
    R: Rng + ?Sized
[src]

Collects amount values at random from the iterator into a vector. Read more