pub struct Scene3DType { /* private fields */ }Implementations§
Source§impl Scene3DType
impl Scene3DType
pub fn get_camera(&self) -> Option<&Camera>
pub fn set_camera(&mut self, value: Camera) -> &mut Scene3DType
pub fn get_light_rig(&self) -> Option<&LightRig>
pub fn set_light_rig(&mut self, value: LightRig) -> &mut Scene3DType
Trait Implementations§
Source§impl Clone for Scene3DType
impl Clone for Scene3DType
Source§fn clone(&self) -> Scene3DType
fn clone(&self) -> Scene3DType
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for Scene3DType
impl Debug for Scene3DType
Source§impl Default for Scene3DType
impl Default for Scene3DType
Source§fn default() -> Scene3DType
fn default() -> Scene3DType
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for Scene3DType
impl RefUnwindSafe for Scene3DType
impl Send for Scene3DType
impl Sync for Scene3DType
impl Unpin for Scene3DType
impl UnwindSafe for Scene3DType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more