Struct ultraviolet::vec::DVec4

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#[repr(C)]
pub struct DVec4 { pub x: f64, pub y: f64, pub z: f64, pub w: f64, }
Expand description

A set of four coordinates which may be interpreted as a point or vector in 4d space, or as a homogeneous 3d vector or point.

Generally this distinction between a point and vector is more of a pain than it is worth to distinguish on a type level, however when converting to and from homogeneous coordinates it is quite important.

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§x: f64§y: f64§z: f64§w: f64

Implementations§

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impl DVec4

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pub const fn new(x: f64, y: f64, z: f64, w: f64) -> Self

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pub const fn broadcast(val: f64) -> Self

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pub fn unit_x() -> Self

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pub fn unit_y() -> Self

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pub fn unit_z() -> Self

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pub fn unit_w() -> Self

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pub fn dot(&self, other: DVec4) -> f64

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pub fn reflect(&mut self, normal: DVec4)

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pub fn reflected(&self, normal: DVec4) -> Self

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pub fn mag_sq(&self) -> f64

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pub fn mag(&self) -> f64

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pub fn normalize(&mut self)

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pub fn normalized(&self) -> Self

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pub fn normalize_homogeneous_point(&mut self)

Normalize self in-place by interpreting it as a homogeneous point, i.e. scaling the vector to ensure the homogeneous component has length 1.

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pub fn normalized_homogeneous_point(&self) -> Self

Normalize self by interpreting it as a homogeneous point, i.e. scaling the vector to ensure the homogeneous component has length 1.

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pub fn truncated(&self) -> DVec3

Convert self into a Vec3 by simply removing its w component.

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pub fn mul_add(&self, mul: DVec4, add: DVec4) -> Self

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pub fn abs(&self) -> Self

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pub fn clamp(&mut self, min: Self, max: Self)

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pub fn clamped(self, min: Self, max: Self) -> Self

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pub fn map<F>(&self, f: F) -> Selfwhere F: FnMut(f64) -> f64,

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pub fn apply<F>(&mut self, f: F)where F: FnMut(f64) -> f64,

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pub fn max_by_component(self, other: Self) -> Self

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pub fn min_by_component(self, other: Self) -> Self

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pub fn component_max(&self) -> f64

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pub fn component_min(&self) -> f64

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pub fn zero() -> Self

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pub fn one() -> Self

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pub const fn xy(&self) -> DVec2

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pub const fn xyz(&self) -> DVec3

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pub fn layout() -> Layout

Get the core::alloc::Layout of Self

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pub fn as_array(&self) -> &[f64; 4]

Interpret self as a statically-sized array of its base numeric type

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pub fn as_mut_array(&mut self) -> &mut [f64; 4]

Interpret self as a statically-sized array of its base numeric type

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pub fn as_slice(&self) -> &[f64]

Interpret self as a slice of its base numeric type

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pub fn as_mut_slice(&mut self) -> &mut [f64]

Interpret self as a slice of its base numeric type

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pub fn as_byte_slice(&self) -> &[u8]

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pub fn as_mut_byte_slice(&mut self) -> &mut [u8]

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pub const fn as_ptr(&self) -> *const f64

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

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pub fn as_mut_ptr(&mut self) -> *mut f64

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

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impl DVec4

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pub fn refract(&mut self, normal: Self, eta: f64)

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pub fn refracted(&self, normal: Self, eta: f64) -> Self

Trait Implementations§

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impl Add<DVec4> for DVec4

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type Output = DVec4

The resulting type after applying the + operator.
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fn add(self, rhs: DVec4) -> Self

Performs the + operation. Read more
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impl AddAssign<DVec4> for DVec4

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fn add_assign(&mut self, rhs: DVec4)

Performs the += operation. Read more
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impl Clone for DVec4

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fn clone(&self) -> DVec4

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DVec4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DVec4

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fn default() -> DVec4

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for DVec4

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Div<DVec4> for DVec4

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type Output = DVec4

The resulting type after applying the / operator.
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fn div(self, rhs: DVec4) -> Self

Performs the / operation. Read more
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impl Div<f64> for DVec4

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type Output = DVec4

The resulting type after applying the / operator.
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fn div(self, rhs: f64) -> DVec4

Performs the / operation. Read more
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impl DivAssign<DVec4> for DVec4

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fn div_assign(&mut self, rhs: DVec4)

Performs the /= operation. Read more
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impl DivAssign<f64> for DVec4

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fn div_assign(&mut self, rhs: f64)

Performs the /= operation. Read more
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impl From<&[f64; 4]> for DVec4

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fn from(comps: &[f64; 4]) -> Self

Converts to this type from the input type.
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impl From<&(f64, f64, f64, f64)> for DVec4

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fn from(comps: &(f64, f64, f64, f64)) -> Self

Converts to this type from the input type.
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impl From<&mut [f64; 4]> for DVec4

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fn from(comps: &mut [f64; 4]) -> Self

Converts to this type from the input type.
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impl From<[f64; 4]> for DVec4

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fn from(comps: [f64; 4]) -> Self

Converts to this type from the input type.
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impl From<(f64, f64, f64, f64)> for DVec4

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fn from(comps: (f64, f64, f64, f64)) -> Self

Converts to this type from the input type.
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impl From<DVec3> for DVec4

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fn from(vec: DVec3) -> Self

Converts to this type from the input type.
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impl From<DVec4> for [f64; 4]

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fn from(v: DVec4) -> Self

Converts to this type from the input type.
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impl From<DVec4> for (f64, f64, f64, f64)

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fn from(v: DVec4) -> Self

Converts to this type from the input type.
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impl From<DVec4> for DVec3

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fn from(vec: DVec4) -> Self

Converts to this type from the input type.
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impl From<DVec4> for DVec4x2

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fn from(vec: DVec4) -> Self

Converts to this type from the input type.
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impl From<DVec4> for DVec4x4

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fn from(vec: DVec4) -> Self

Converts to this type from the input type.
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impl From<DVec4> for Vector4<f64>

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fn from(v: DVec4) -> Self

Converts to this type from the input type.
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impl From<IVec4> for DVec4

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fn from(v: IVec4) -> Self

Converts to this type from the input type.
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impl From<UVec4> for DVec4

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fn from(v: UVec4) -> Self

Converts to this type from the input type.
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impl From<Vector4<f64>> for DVec4

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fn from(v: Vector4<f64>) -> Self

Converts to this type from the input type.
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impl Index<usize> for DVec4

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type Output = f64

The returned type after indexing.
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fn index(&self, index: usize) -> &Self::Output

Performs the indexing (container[index]) operation. Read more
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impl IndexMut<usize> for DVec4

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fn index_mut(&mut self, index: usize) -> &mut Self::Output

Performs the mutable indexing (container[index]) operation. Read more
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impl Lerp<f64> for DVec4

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fn lerp(&self, end: Self, t: f64) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

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impl Mul<DVec4> for DMat4

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type Output = DVec4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec4) -> DVec4

Performs the * operation. Read more
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impl Mul<DVec4> for DVec4

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type Output = DVec4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec4) -> Self

Performs the * operation. Read more
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impl Mul<DVec4> for f64

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type Output = DVec4

The resulting type after applying the * operator.
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fn mul(self, rhs: DVec4) -> DVec4

Performs the * operation. Read more
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impl Mul<f64> for DVec4

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type Output = DVec4

The resulting type after applying the * operator.
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fn mul(self, rhs: f64) -> DVec4

Performs the * operation. Read more
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impl MulAssign<DVec4> for DVec4

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fn mul_assign(&mut self, rhs: DVec4)

Performs the *= operation. Read more
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impl MulAssign<f64> for DVec4

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fn mul_assign(&mut self, rhs: f64)

Performs the *= operation. Read more
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impl Neg for DVec4

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type Output = DVec4

The resulting type after applying the - operator.
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fn neg(self) -> DVec4

Performs the unary - operation. Read more
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impl PartialEq<DVec4> for DVec4

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fn eq(&self, other: &DVec4) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for DVec4

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fn serialize<T>(&self, serializer: T) -> Result<T::Ok, T::Error>where T: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Slerp<f64> for DVec4

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fn slerp(&self, end: Self, t: f64) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

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impl Sub<DVec4> for DVec4

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type Output = DVec4

The resulting type after applying the - operator.
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fn sub(self, rhs: DVec4) -> Self

Performs the - operation. Read more
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impl SubAssign<DVec4> for DVec4

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fn sub_assign(&mut self, rhs: DVec4)

Performs the -= operation. Read more
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impl Sum<DVec4> for DVec4

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fn sum<I>(iter: I) -> Selfwhere I: Iterator<Item = Self>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
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impl TryFrom<DVec4> for IVec4

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fn try_from(v: DVec4) -> Result<Self, Self::Error>

Tries to convert the source to Self in a lossy way, flooring any float value.

Errors
  • NaN - If a float value is NaN.
  • NotFinite - If a float value is infinity or negative infinity.
  • PosOverflow - If a float value would be greater than the the self.component max value.
  • NegOverflow - If a float value would be less than the self.component min value.
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type Error = FloatConversionError

The type returned in the event of a conversion error.
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impl TryFrom<DVec4> for UVec4

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fn try_from(v: DVec4) -> Result<Self, Self::Error>

Tries to convert the source to Self in a lossy way, flooring any float value.

Errors
  • NaN - If a float value is NaN.
  • NotFinite - If a float value is infinity or negative infinity.
  • PosOverflow - If a float value would be greater than the the self.component max value.
  • NegOverflow - If a float value would be less than the self.component min value.
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type Error = FloatConversionError

The type returned in the event of a conversion error.
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impl Zeroable for DVec4

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fn zeroed() -> Self

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impl Copy for DVec4

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impl Pod for DVec4

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impl StructuralPartialEq for DVec4

Auto Trait Implementations§

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impl RefUnwindSafe for DVec4

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impl Send for DVec4

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impl Sync for DVec4

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impl Unpin for DVec4

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impl UnwindSafe for DVec4

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AnyBitPattern for Twhere T: Pod,

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impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,

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impl<T> NoUninit for Twhere T: Pod,