Struct ultraviolet::vec::DVec3

source ·
#[repr(C)]
pub struct DVec3 { pub x: f64, pub y: f64, pub z: f64, }
Expand description

A set of three coordinates which may be interpreted as a point or vector in 3d space, or as a homogeneous 2d vector or point.

Generally this distinction between a point and vector is more of a pain than it is worth to distinguish on a type level, however when converting to and from homogeneous coordinates it is quite important.

Fields§

§x: f64§y: f64§z: f64

Implementations§

source§

impl DVec3

source

pub const fn new(x: f64, y: f64, z: f64) -> Self

source

pub const fn broadcast(val: f64) -> Self

source

pub fn unit_x() -> Self

source

pub fn unit_y() -> Self

source

pub fn unit_z() -> Self

source

pub fn into_homogeneous_point(self) -> DVec4

Create a homogeneous 3d point from this vector interpreted as a point, meaning the homogeneous component will start with a value of 1.0.

source

pub fn into_homogeneous_vector(self) -> DVec4

Create a homogeneous 3d vector from this vector, meaning the homogeneous component will always have a value of 0.0.

source

pub fn from_homogeneous_point(v: DVec4) -> Self

Create a 3d point from a homogeneous 3d point, performing division by the homogeneous component. This should not be used for homogeneous 3d vectors, which will have 0 as their homogeneous component.

source

pub fn from_homogeneous_vector(v: DVec4) -> Self

Create a 3d vector from homogeneous 2d vector, which simply discards the homogeneous component.

source

pub fn dot(&self, other: DVec3) -> f64

source

pub fn wedge(&self, other: DVec3) -> DBivec3

The wedge (aka exterior) product of two vectors.

This operation results in a bivector, which represents the plane parallel to the two vectors, and which has a ‘oriented area’ equal to the parallelogram created by extending the two vectors, oriented such that the positive direction is the one which would move self closer to other.

source

pub fn geom(&self, other: DVec3) -> DRotor3

The geometric product of this and another vector, which is defined as the sum of the dot product and the wedge product.

This operation results in a ‘rotor’, named as such as it may define a rotation. The rotor which results from the geometric product will rotate in the plane parallel to the two vectors, by twice the angle between them and in the opposite direction (i.e. it will rotate in the direction that would bring other towards self, and rotate in that direction by twice the angle between them).

source

pub fn rotate_by(&mut self, rotor: DRotor3)

source

pub fn rotated_by(self, rotor: DRotor3) -> Self

source

pub fn cross(&self, other: DVec3) -> Self

source

pub fn reflect(&mut self, normal: DVec3)

source

pub fn reflected(&self, normal: DVec3) -> Self

source

pub fn mag_sq(&self) -> f64

source

pub fn mag(&self) -> f64

source

pub fn normalize(&mut self)

source

pub fn normalized(&self) -> Self

source

pub fn normalize_homogeneous_point(&mut self)

Normalize self in-place by interpreting it as a homogeneous point, i.e. scaling the vector to ensure the homogeneous component has length 1.

source

pub fn normalized_homogeneous_point(&self) -> Self

Normalize self by interpreting it as a homogeneous point, i.e. scaling the vector to ensure the homogeneous component has length 1.

source

pub fn truncated(&self) -> DVec2

Convert self into a Vec2 by simply removing its z component.

source

pub fn mul_add(&self, mul: DVec3, add: DVec3) -> Self

source

pub fn abs(&self) -> Self

source

pub fn clamp(&mut self, min: Self, max: Self)

source

pub fn clamped(self, min: Self, max: Self) -> Self

source

pub fn map<F>(&self, f: F) -> Selfwhere F: FnMut(f64) -> f64,

source

pub fn apply<F>(&mut self, f: F)where F: FnMut(f64) -> f64,

source

pub fn max_by_component(self, other: Self) -> Self

source

pub fn min_by_component(self, other: Self) -> Self

source

pub fn component_max(&self) -> f64

source

pub fn component_min(&self) -> f64

source

pub fn zero() -> Self

source

pub fn one() -> Self

source

pub const fn xy(&self) -> DVec2

source

pub fn xyzw(&self) -> DVec4

source

pub fn layout() -> Layout

Get the core::alloc::Layout of Self

source

pub fn as_array(&self) -> &[f64; 3]

Interpret self as a statically-sized array of its base numeric type

source

pub fn as_mut_array(&mut self) -> &mut [f64; 3]

Interpret self as a statically-sized array of its base numeric type

source

pub fn as_slice(&self) -> &[f64]

Interpret self as a slice of its base numeric type

source

pub fn as_mut_slice(&mut self) -> &mut [f64]

Interpret self as a slice of its base numeric type

source

pub fn as_byte_slice(&self) -> &[u8]

source

pub fn as_mut_byte_slice(&mut self) -> &mut [u8]

source

pub const fn as_ptr(&self) -> *const f64

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

source

pub fn as_mut_ptr(&mut self) -> *mut f64

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

source§

impl DVec3

source

pub fn refract(&mut self, normal: Self, eta: f64)

source

pub fn refracted(&self, normal: Self, eta: f64) -> Self

Trait Implementations§

source§

impl Add<DVec3> for DVec3

§

type Output = DVec3

The resulting type after applying the + operator.
source§

fn add(self, rhs: DVec3) -> Self

Performs the + operation. Read more
source§

impl AddAssign<DVec3> for DVec3

source§

fn add_assign(&mut self, rhs: DVec3)

Performs the += operation. Read more
source§

impl Clone for DVec3

source§

fn clone(&self) -> DVec3

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for DVec3

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for DVec3

source§

fn default() -> DVec3

Returns the “default value” for a type. Read more
source§

impl<'de> Deserialize<'de> for DVec3

source§

fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Div<DVec3> for DVec3

§

type Output = DVec3

The resulting type after applying the / operator.
source§

fn div(self, rhs: DVec3) -> Self

Performs the / operation. Read more
source§

impl Div<f64> for DVec3

§

type Output = DVec3

The resulting type after applying the / operator.
source§

fn div(self, rhs: f64) -> DVec3

Performs the / operation. Read more
source§

impl DivAssign<DVec3> for DVec3

source§

fn div_assign(&mut self, rhs: DVec3)

Performs the /= operation. Read more
source§

impl DivAssign<f64> for DVec3

source§

fn div_assign(&mut self, rhs: f64)

Performs the /= operation. Read more
source§

impl From<&[f64; 3]> for DVec3

source§

fn from(comps: &[f64; 3]) -> Self

Converts to this type from the input type.
source§

impl From<&(f64, f64, f64)> for DVec3

source§

fn from(comps: &(f64, f64, f64)) -> Self

Converts to this type from the input type.
source§

impl From<&mut [f64; 3]> for DVec3

source§

fn from(comps: &mut [f64; 3]) -> Self

Converts to this type from the input type.
source§

impl From<[f64; 3]> for DVec3

source§

fn from(comps: [f64; 3]) -> Self

Converts to this type from the input type.
source§

impl From<(f64, f64, f64)> for DVec3

source§

fn from(comps: (f64, f64, f64)) -> Self

Converts to this type from the input type.
source§

impl From<DVec2> for DVec3

source§

fn from(vec: DVec2) -> Self

Converts to this type from the input type.
source§

impl From<DVec3> for [f64; 3]

source§

fn from(v: DVec3) -> Self

Converts to this type from the input type.
source§

impl From<DVec3> for (f64, f64, f64)

source§

fn from(v: DVec3) -> Self

Converts to this type from the input type.
source§

impl From<DVec3> for DVec2

source§

fn from(vec: DVec3) -> Self

Converts to this type from the input type.
source§

impl From<DVec3> for DVec4

source§

fn from(vec: DVec3) -> Self

Converts to this type from the input type.
source§

impl From<DVec3> for Point3<f64>

source§

fn from(v: DVec3) -> Self

Converts to this type from the input type.
source§

impl From<DVec3> for Vector3<f64>

source§

fn from(v: DVec3) -> Self

Converts to this type from the input type.
source§

impl From<DVec4> for DVec3

source§

fn from(vec: DVec4) -> Self

Converts to this type from the input type.
source§

impl From<IVec3> for DVec3

source§

fn from(v: IVec3) -> Self

Converts to this type from the input type.
source§

impl From<Point3<f64>> for DVec3

source§

fn from(v: Point3<f64>) -> Self

Converts to this type from the input type.
source§

impl From<UVec3> for DVec3

source§

fn from(v: UVec3) -> Self

Converts to this type from the input type.
source§

impl From<Vector3<f64>> for DVec3

source§

fn from(v: Vector3<f64>) -> Self

Converts to this type from the input type.
source§

impl Index<usize> for DVec3

§

type Output = f64

The returned type after indexing.
source§

fn index(&self, index: usize) -> &Self::Output

Performs the indexing (container[index]) operation. Read more
source§

impl IndexMut<usize> for DVec3

source§

fn index_mut(&mut self, index: usize) -> &mut Self::Output

Performs the mutable indexing (container[index]) operation. Read more
source§

impl Lerp<f64> for DVec3

source§

fn lerp(&self, end: Self, t: f64) -> Self

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

source§

impl Mul<DVec3> for DIsometry3

§

type Output = DVec3

The resulting type after applying the * operator.
source§

fn mul(self, vec: DVec3) -> DVec3

Performs the * operation. Read more
source§

impl Mul<DVec3> for DMat3

§

type Output = DVec3

The resulting type after applying the * operator.
source§

fn mul(self, rhs: DVec3) -> DVec3

Performs the * operation. Read more
source§

impl Mul<DVec3> for DRotor3

§

type Output = DVec3

The resulting type after applying the * operator.
source§

fn mul(self, rhs: DVec3) -> DVec3

Performs the * operation. Read more
source§

impl Mul<DVec3> for DSimilarity3

§

type Output = DVec3

The resulting type after applying the * operator.
source§

fn mul(self, vec: DVec3) -> DVec3

Performs the * operation. Read more
source§

impl Mul<DVec3> for DVec3

§

type Output = DVec3

The resulting type after applying the * operator.
source§

fn mul(self, rhs: DVec3) -> Self

Performs the * operation. Read more
source§

impl Mul<DVec3> for f64

§

type Output = DVec3

The resulting type after applying the * operator.
source§

fn mul(self, rhs: DVec3) -> DVec3

Performs the * operation. Read more
source§

impl Mul<f64> for DVec3

§

type Output = DVec3

The resulting type after applying the * operator.
source§

fn mul(self, rhs: f64) -> DVec3

Performs the * operation. Read more
source§

impl MulAssign<DVec3> for DVec3

source§

fn mul_assign(&mut self, rhs: DVec3)

Performs the *= operation. Read more
source§

impl MulAssign<f64> for DVec3

source§

fn mul_assign(&mut self, rhs: f64)

Performs the *= operation. Read more
source§

impl Neg for DVec3

§

type Output = DVec3

The resulting type after applying the - operator.
source§

fn neg(self) -> DVec3

Performs the unary - operation. Read more
source§

impl PartialEq<DVec3> for DVec3

source§

fn eq(&self, other: &DVec3) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Serialize for DVec3

source§

fn serialize<T>(&self, serializer: T) -> Result<T::Ok, T::Error>where T: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl Slerp<f64> for DVec3

source§

fn slerp(&self, end: Self, t: f64) -> Self

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

source§

impl Sub<DVec3> for DVec3

§

type Output = DVec3

The resulting type after applying the - operator.
source§

fn sub(self, rhs: DVec3) -> Self

Performs the - operation. Read more
source§

impl SubAssign<DVec3> for DVec3

source§

fn sub_assign(&mut self, rhs: DVec3)

Performs the -= operation. Read more
source§

impl Sum<DVec3> for DVec3

source§

fn sum<I>(iter: I) -> Selfwhere I: Iterator<Item = Self>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
source§

impl TryFrom<DVec3> for IVec3

source§

fn try_from(v: DVec3) -> Result<Self, Self::Error>

Tries to convert the source to Self in a lossy way, flooring any float value.

Errors
  • NaN - If a float value is NaN.
  • NotFinite - If a float value is infinity or negative infinity.
  • PosOverflow - If a float value would be greater than the the self.component max value.
  • NegOverflow - If a float value would be less than the self.component min value.
§

type Error = FloatConversionError

The type returned in the event of a conversion error.
source§

impl TryFrom<DVec3> for UVec3

source§

fn try_from(v: DVec3) -> Result<Self, Self::Error>

Tries to convert the source to Self in a lossy way, flooring any float value.

Errors
  • NaN - If a float value is NaN.
  • NotFinite - If a float value is infinity or negative infinity.
  • PosOverflow - If a float value would be greater than the the self.component max value.
  • NegOverflow - If a float value would be less than the self.component min value.
§

type Error = FloatConversionError

The type returned in the event of a conversion error.
source§

impl Zeroable for DVec3

source§

fn zeroed() -> Self

source§

impl Copy for DVec3

source§

impl Pod for DVec3

source§

impl StructuralPartialEq for DVec3

Auto Trait Implementations§

§

impl RefUnwindSafe for DVec3

§

impl Send for DVec3

§

impl Sync for DVec3

§

impl Unpin for DVec3

§

impl UnwindSafe for DVec3

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> CheckedBitPattern for Twhere T: AnyBitPattern,

§

type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
source§

fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> AnyBitPattern for Twhere T: Pod,

source§

impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,

source§

impl<T> NoUninit for Twhere T: Pod,