[−][src]Struct ultraviolet::vec::Wec4
Fields
x: f32x4
y: f32x4
z: f32x4
w: f32x4
Methods
impl Wec4
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pub fn new<T: Into<f32x4>>(x: T, y: T, z: T, w: T) -> Self
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pub fn broadcast<T: Into<f32x4> + Copy>(val: T) -> Self
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pub fn unit_x() -> Self
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pub fn unit_y() -> Self
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pub fn unit_z() -> Self
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pub fn unit_w() -> Self
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pub fn dot(&self, other: Wec4) -> f32x4
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pub fn reflect(&mut self, normal: Wec4)
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pub fn reflected(&self, normal: Wec4) -> Self
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pub fn mag_sq(&self) -> f32x4
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pub fn mag(&self) -> f32x4
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pub fn normalize(&mut self)
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pub fn normalized(&self) -> Self
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pub fn mul_add(&self, mul: Wec4, add: Wec4) -> Self
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pub fn abs(&self) -> Self
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pub fn clamp(&mut self, min: Self, max: Self)
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pub fn clamped(self, min: Self, max: Self) -> Self
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pub fn map<F>(&self, f: F) -> Self where
F: Fn(f32x4) -> f32x4,
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F: Fn(f32x4) -> f32x4,
pub fn apply<F>(&mut self, f: F) where
F: Fn(f32x4) -> f32x4,
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F: Fn(f32x4) -> f32x4,
pub fn max_by_component(self, other: Self) -> Self
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pub fn min_by_component(self, other: Self) -> Self
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pub fn component_max(&self) -> f32x4
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pub fn component_min(&self) -> f32x4
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pub fn zero() -> Self
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pub fn one() -> Self
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pub fn xy(&self) -> Wec2
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pub fn xyz(&self) -> Wec3
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pub fn layout() -> Layout
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pub fn as_array(&self) -> &[f32x4; 4]
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pub fn as_slice(&self) -> &[f32x4]
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pub fn as_byte_slice(&self) -> &[u8]
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pub fn as_mut_slice(&mut self) -> &mut [f32x4]
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pub fn as_mut_byte_slice(&mut self) -> &mut [u8]
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pub fn as_ptr(&self) -> *const f32x4
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Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.
Safety
It is up to the caller to correctly use this pointer and its bounds.
pub fn as_mut_ptr(&mut self) -> *mut f32x4
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Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.
Safety
It is up to the caller to correctly use this pointer and its bounds.
impl Wec4
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pub fn new_splat(x: f32, y: f32, z: f32, w: f32) -> Self
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pub fn splat(vec: Vec4) -> Self
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pub fn merge(mask: f32x4, tru: Self, fals: Self) -> Self
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Merge two vectors together lanewise using mask
as a mask.
This is essentially a bitwise merge operation, such that any point where
there is a 1 bit in mask
, the output will put the bit from tru
, while
where there is a 0 bit in mask
, the output will put the bit from fals
Trait Implementations
impl Add<Wec4> for Wec4
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, rhs: Wec4) -> Self
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impl AddAssign<Wec4> for Wec4
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fn add_assign(&mut self, rhs: Wec4)
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impl Clone for Wec4
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impl Copy for Wec4
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impl Debug for Wec4
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impl Default for Wec4
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impl Div<Wec4> for Wec4
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type Output = Self
The resulting type after applying the /
operator.
fn div(self, rhs: Wec4) -> Self
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impl Div<f32x4> for Wec4
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type Output = Wec4
The resulting type after applying the /
operator.
fn div(self, rhs: f32x4) -> Wec4
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impl DivAssign<Wec4> for Wec4
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fn div_assign(&mut self, rhs: Wec4)
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impl DivAssign<f32x4> for Wec4
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fn div_assign(&mut self, rhs: f32x4)
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impl<'_> From<&'_ [f32x4; 4]> for Wec4
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impl<'_> From<&'_ (f32x4, f32x4, f32x4, f32x4)> for Wec4
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impl<'_> From<&'_ mut [f32x4; 4]> for Wec4
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impl From<[Vec4; 4]> for Wec4
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impl From<[f32x4; 4]> for Wec4
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impl From<(f32x4, f32x4, f32x4, f32x4)> for Wec4
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impl From<Wec3> for Wec4
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impl From<Wec4> for Wec3
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impl From<Wec4> for (f32x4, f32x4, f32x4, f32x4)
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impl Index<usize> for Wec4
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type Output = f32x4
The returned type after indexing.
fn index(&self, index: usize) -> &Self::Output
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impl IndexMut<usize> for Wec4
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impl Into<[Vec4; 4]> for Wec4
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impl Into<[f32x4; 4]> for Wec4
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impl Lerp<f32x4> for Wec4
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impl Mul<Wec4> for Wat4
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type Output = Wec4
The resulting type after applying the *
operator.
fn mul(self, rhs: Wec4) -> Wec4
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impl Mul<Wec4> for Wec4
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: Wec4) -> Self
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impl Mul<Wec4> for f32x4
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type Output = Wec4
The resulting type after applying the *
operator.
fn mul(self, rhs: Wec4) -> Wec4
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impl Mul<f32x4> for Wec4
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type Output = Wec4
The resulting type after applying the *
operator.
fn mul(self, rhs: f32x4) -> Wec4
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impl MulAssign<Wec4> for Wec4
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fn mul_assign(&mut self, rhs: Wec4)
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impl MulAssign<f32x4> for Wec4
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fn mul_assign(&mut self, rhs: f32x4)
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impl Neg for Wec4
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impl Sub<Wec4> for Wec4
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, rhs: Wec4) -> Self
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impl SubAssign<Wec4> for Wec4
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fn sub_assign(&mut self, rhs: Wec4)
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Auto Trait Implementations
impl RefUnwindSafe for Wec4
impl Send for Wec4
impl Sync for Wec4
impl Unpin for Wec4
impl UnwindSafe for Wec4
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,