[][src]Struct ultraviolet::int::Vec4u

#[repr(C)]pub struct Vec4u {
    pub x: u32,
    pub y: u32,
    pub z: u32,
    pub w: u32,
}

A set of four coordinates which may be interpreted as a point or vector in 4d space, or as a homogeneous 3d vector or point.

Generally this distinction between a point and vector is more of a pain than it is worth to distinguish on a type level, however when converting to and from homogeneous coordinates it is quite important.

Fields

x: u32y: u32z: u32w: u32

Methods

impl Vec4u[src]

pub fn new<T: Into<u32>>(x: T, y: T, z: T, w: T) -> Self[src]

pub fn broadcast<T: Into<u32> + Copy>(val: T) -> Self[src]

pub fn unit_x() -> Self[src]

pub fn unit_y() -> Self[src]

pub fn unit_z() -> Self[src]

pub fn unit_w() -> Self[src]

pub fn dot(&self, other: Vec4u) -> u32[src]

pub fn reflect(&mut self, normal: Vec4u)[src]

pub fn reflected(&self, normal: Vec4u) -> Self[src]

pub fn mag(&self) -> u32[src]

pub fn mag_sq(&self) -> u32[src]

pub fn mul_add(&self, mul: Vec4u, add: Vec4u) -> Self[src]

pub fn clamp(&mut self, min: Self, max: Self)[src]

pub fn clamped(self, min: Self, max: Self) -> Self[src]

pub fn map<F>(&self, f: F) -> Self where
    F: Fn(u32) -> u32
[src]

pub fn apply<F>(&mut self, f: F) where
    F: Fn(u32) -> u32
[src]

pub fn max_by_component(self, other: Self) -> Self[src]

pub fn min_by_component(self, other: Self) -> Self[src]

pub fn component_max(&self) -> u32[src]

pub fn component_min(&self) -> u32[src]

pub fn zero() -> Self[src]

pub fn one() -> Self[src]

pub fn xy(&self) -> Vec2u[src]

pub fn xyz(&self) -> Vec3u[src]

pub fn layout() -> Layout[src]

pub fn as_slice(&self) -> &[u32][src]

pub fn as_array(&self) -> [u32; 4][src]

pub fn as_byte_slice(&self) -> &[u8][src]

pub fn as_mut_slice(&mut self) -> &mut [u32][src]

pub fn as_mut_byte_slice(&mut self) -> &mut [u8][src]

pub fn as_ptr(&self) -> *const u32[src]

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

pub fn as_mut_ptr(&mut self) -> *mut u32[src]

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

Trait Implementations

impl Add<Vec4u> for Vec4u[src]

type Output = Self

The resulting type after applying the + operator.

impl AddAssign<Vec4u> for Vec4u[src]

impl Clone for Vec4u[src]

impl Copy for Vec4u[src]

impl Debug for Vec4u[src]

impl Default for Vec4u[src]

impl Div<Vec4u> for Vec4u[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<u32> for Vec4u[src]

type Output = Vec4u

The resulting type after applying the / operator.

impl DivAssign<Vec4u> for Vec4u[src]

impl DivAssign<u32> for Vec4u[src]

impl Eq for Vec4u[src]

impl<'_> From<&'_ [u32; 4]> for Vec4u[src]

impl<'_> From<&'_ (u32, u32, u32, u32)> for Vec4u[src]

impl<'_> From<&'_ mut [u32; 4]> for Vec4u[src]

impl From<[u32; 4]> for Vec4u[src]

impl From<(u32, u32, u32, u32)> for Vec4u[src]

impl From<Vec3u> for Vec4u[src]

impl From<Vec4u> for (u32, u32, u32, u32)[src]

impl From<Vec4u> for Vec3u[src]

impl Hash for Vec4u[src]

impl Index<usize> for Vec4u[src]

type Output = u32

The returned type after indexing.

impl IndexMut<usize> for Vec4u[src]

impl Into<[u32; 4]> for Vec4u[src]

impl Mul<Vec4u> for Vec4u[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Vec4u> for u32[src]

type Output = Vec4u

The resulting type after applying the * operator.

impl Mul<u32> for Vec4u[src]

type Output = Vec4u

The resulting type after applying the * operator.

impl MulAssign<Vec4u> for Vec4u[src]

impl MulAssign<u32> for Vec4u[src]

impl PartialEq<Vec4u> for Vec4u[src]

impl StructuralEq for Vec4u[src]

impl StructuralPartialEq for Vec4u[src]

impl Sub<Vec4u> for Vec4u[src]

type Output = Self

The resulting type after applying the - operator.

impl SubAssign<Vec4u> for Vec4u[src]

Auto Trait Implementations

impl RefUnwindSafe for Vec4u

impl Send for Vec4u

impl Sync for Vec4u

impl Unpin for Vec4u

impl UnwindSafe for Vec4u

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.