[][src]Struct ultraviolet::int::Vec2u

#[repr(C)]pub struct Vec2u {
    pub x: u32,
    pub y: u32,
}

A set of two coordinates which may be interpreted as a vector or point in 2d space.

Generally this distinction between a point and vector is more of a pain than it is worth to distinguish on a type level, however when converting to and from homogeneous coordinates it is quite important.

Fields

x: u32y: u32

Methods

impl Vec2u[src]

pub fn new(x: u32, y: u32) -> Self[src]

pub fn broadcast(val: u32) -> Self[src]

pub fn unit_x() -> Self[src]

pub fn unit_y() -> Self[src]

pub fn into_homogeneous_point(self) -> Vec3u[src]

Create a homogeneous 2d point from this vector interpreted as a point, meaning the homogeneous component will start with a value of 1.

pub fn into_homogeneous_vector(self) -> Vec3u[src]

Create a homogeneous 2d vector from this vector, meaning the homogeneous component will always have a value of 0.

pub fn from_homogeneous_point(v: Vec3u) -> Self[src]

Create a 2d point from a homogeneous 2d point, performing division by the homogeneous component. This should not be used for homogeneous 2d vectors, which will have 0 as their homogeneous component.

pub fn from_homogeneous_vector(v: Vec3u) -> Self[src]

Create a 2d vector from homogeneous 2d vector, which simply discards the homogeneous component.

pub fn dot(&self, other: Vec2u) -> u32[src]

pub fn reflected(&self, normal: Vec2u) -> Self[src]

pub fn mag(&self) -> u32[src]

pub fn mag_sq(&self) -> u32[src]

pub fn mul_add(&self, mul: Vec2u, add: Vec2u) -> Self[src]

pub fn abs(&self) -> Self[src]

pub fn clamp(&mut self, min: Self, max: Self)[src]

pub fn clamped(self, min: Self, max: Self) -> Self[src]

pub fn map<F>(&self, f: F) -> Self where
    F: Fn(u32) -> u32
[src]

pub fn apply<F>(&mut self, f: F) where
    F: Fn(u32) -> u32
[src]

pub fn max_by_component(self, other: Self) -> Self[src]

pub fn min_by_component(self, other: Self) -> Self[src]

pub fn component_max(&self) -> u32[src]

pub fn component_min(&self) -> u32[src]

pub fn zero() -> Self[src]

pub fn one() -> Self[src]

pub fn xyz(&self) -> Vec3u[src]

pub fn xyzw(&self) -> Vec4u[src]

pub fn layout() -> Layout[src]

pub fn as_slice(&self) -> &[u32][src]

pub fn as_array(&self) -> [u32; 2][src]

pub fn as_byte_slice(&self) -> &[u8][src]

pub fn as_mut_slice(&mut self) -> &mut [u32][src]

pub fn as_mut_byte_slice(&mut self) -> &mut [u8][src]

pub fn as_ptr(&self) -> *const u32[src]

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

pub fn as_mut_ptr(&mut self) -> *mut u32[src]

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

Trait Implementations

impl Add<Vec2u> for Vec2u[src]

type Output = Self

The resulting type after applying the + operator.

impl AddAssign<Vec2u> for Vec2u[src]

impl Clone for Vec2u[src]

impl Copy for Vec2u[src]

impl Debug for Vec2u[src]

impl Default for Vec2u[src]

impl Div<Vec2u> for Vec2u[src]

type Output = Self

The resulting type after applying the / operator.

impl Div<u32> for Vec2u[src]

type Output = Vec2u

The resulting type after applying the / operator.

impl DivAssign<Vec2u> for Vec2u[src]

impl DivAssign<u32> for Vec2u[src]

impl Eq for Vec2u[src]

impl<'_> From<&'_ [u32; 2]> for Vec2u[src]

impl<'_> From<&'_ (u32, u32)> for Vec2u[src]

impl<'_> From<&'_ mut [u32; 2]> for Vec2u[src]

impl From<[u32; 2]> for Vec2u[src]

impl From<(u32, u32)> for Vec2u[src]

impl From<Vec2u> for (u32, u32)[src]

impl From<Vec3u> for Vec2u[src]

impl Hash for Vec2u[src]

impl Index<usize> for Vec2u[src]

type Output = u32

The returned type after indexing.

impl IndexMut<usize> for Vec2u[src]

impl Into<[u32; 2]> for Vec2u[src]

impl Mul<Vec2u> for Vec2u[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<Vec2u> for u32[src]

type Output = Vec2u

The resulting type after applying the * operator.

impl Mul<u32> for Vec2u[src]

type Output = Vec2u

The resulting type after applying the * operator.

impl MulAssign<Vec2u> for Vec2u[src]

impl MulAssign<u32> for Vec2u[src]

impl PartialEq<Vec2u> for Vec2u[src]

impl StructuralEq for Vec2u[src]

impl StructuralPartialEq for Vec2u[src]

impl Sub<Vec2u> for Vec2u[src]

type Output = Self

The resulting type after applying the - operator.

impl SubAssign<Vec2u> for Vec2u[src]

Auto Trait Implementations

impl RefUnwindSafe for Vec2u

impl Send for Vec2u

impl Sync for Vec2u

impl Unpin for Vec2u

impl UnwindSafe for Vec2u

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.