[−][src]Struct ultraviolet::mat::Wat3
Fields
cols: [Wec3; 3]
Methods
impl Wat3
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pub fn new(col1: Wec3, col2: Wec3, col3: Wec3) -> Self
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pub fn from_scale(scale: f32x4) -> Self
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pub fn from_nonuniform_scale(scale: Wec3) -> Self
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pub fn identity() -> Self
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pub fn from_euler_angles(roll: f32x4, pitch: f32x4, yaw: f32x4) -> Self
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Angles are applied in the order roll -> pitch -> yaw.
- Yaw is rotation inside the xz plane ("around the y axis")
- Pitch is rotation inside the yz plane ("around the x axis")
- Roll is rotation inside the xy plane ("around the z axis")
Important: This function assumes a right-handed, y-up coordinate space where:
- +X axis points right
- +Y axis points up
- +Z axis points towards the viewer (i.e. out of the screen)
This means that you may see unexpected behavior when used with OpenGL or DirectX
as they use a different coordinate system. You should use the appropriate
projection matrix in projection
module to fit your use case to remedy this.
pub fn from_rotation_x(angle: f32x4) -> Self
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Create a new rotation matrix from a rotation "about the x axis". This is here as a convenience function for users coming from other libraries; it is more proper to think of this as a rotation in the yz plane.
Important: This function assumes a right-handed, y-up coordinate space where:
- +X axis points right
- +Y axis points up
- +Z axis points towards the viewer (i.e. out of the screen)
This means that you may see unexpected behavior when used with OpenGL or DirectX
as they use a different coordinate system. You should use the appropriate
projection matrix in projection
module to fit your use case to remedy this.
pub fn from_rotation_y(angle: f32x4) -> Self
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Create a new rotation matrix from a rotation "about the y axis". This is here as a convenience function for users coming from other libraries; it is more proper to think of this as a rotation in the xz plane.
Important: This function assumes a right-handed, y-up coordinate space where:
- +X axis points right
- +Y axis points up
- +Z axis points towards the viewer (i.e. out of the screen)
This means that you may see unexpected behavior when used with OpenGL or DirectX
as they use a different coordinate system. You should use the appropriate
projection matrix in projection
module to fit your use case to remedy this.
pub fn from_rotation_z(angle: f32x4) -> Self
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Create a new rotation matrix from a rotation "about the z axis". This is here as a convenience function for users coming from other libraries; it is more proper to think of this as a rotation in the xy plane.
Important: This function assumes a right-handed, y-up coordinate space where:
- +X axis points right
- +Y axis points up
- +Z axis points towards the viewer (i.e. out of the screen)
This means that you may see unexpected behavior when used with OpenGL or DirectX
as they use a different coordinate system. You should use the appropriate
projection matrix in projection
module to fit your use case to remedy this.
pub fn from_angle_plane(planeangle: WBivec3) -> Self
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Construct a rotation matrix given a bivector which defines a plane, rotation orientation, and rotation angle. The bivector defines the plane and orientation, and its magnitude defines the angle of rotation in radians.
This is the equivalent of an axis-angle rotation.
pub fn into_homogeneous(self) -> Wat4
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pub fn layout() -> Layout
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Trait Implementations
impl From<WRotor3> for Wat3
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impl Clone for Wat3
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impl Copy for Wat3
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impl Debug for Wat3
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impl Mul<Wat3> for Wat3
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, rhs: Self) -> Self
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impl Mul<Wec3> for Wat3
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Auto Trait Implementations
impl Send for Wat3
impl Sync for Wat3
impl Unpin for Wat3
impl UnwindSafe for Wat3
impl RefUnwindSafe for Wat3
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = !
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,