Struct ul_next_sys::ULRenderTarget
source · #[repr(C)]pub struct ULRenderTarget {
pub is_empty: bool,
pub width: c_uint,
pub height: c_uint,
pub texture_id: c_uint,
pub texture_width: c_uint,
pub texture_height: c_uint,
pub texture_format: ULBitmapFormat,
pub uv_coords: ULRect,
pub render_buffer_id: c_uint,
}
Fields§
§is_empty: bool
§width: c_uint
§height: c_uint
§texture_id: c_uint
§texture_width: c_uint
§texture_height: c_uint
§texture_format: ULBitmapFormat
§uv_coords: ULRect
§render_buffer_id: c_uint
Trait Implementations§
source§impl Clone for ULRenderTarget
impl Clone for ULRenderTarget
source§fn clone(&self) -> ULRenderTarget
fn clone(&self) -> ULRenderTarget
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ULRenderTarget
impl Debug for ULRenderTarget
source§impl Default for ULRenderTarget
impl Default for ULRenderTarget
impl Copy for ULRenderTarget
Auto Trait Implementations§
impl Freeze for ULRenderTarget
impl RefUnwindSafe for ULRenderTarget
impl Send for ULRenderTarget
impl Sync for ULRenderTarget
impl Unpin for ULRenderTarget
impl UnwindSafe for ULRenderTarget
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)