KeyboardState

Struct KeyboardState 

Source
pub struct KeyboardState {
    pub modifiers: Modifiers,
    /* private fields */
}
Expand description

A stateful view of the primary pointer.

Fields§

§modifiers: Modifiers

Modifiers state.

Implementations§

Source§

impl KeyboardState

Source

pub fn key_just_pressed(&self, key: Key) -> bool

Return true if the key was pressed within the last frame with any Location.

Source

pub fn key_str_just_pressed(&self, s: &str) -> bool

Return true if a Key::Character matching s was pressed within the last frame with any Location.

This is an optimization for matching Key::Character without allocating a String. If you are matching a Key::Named then use key_just_pressed.

Source

pub fn key_just_pressed_location(&self, key: Key, location: Location) -> bool

Return true if the key was pressed within the last frame with location.

Source

pub fn key_str_just_pressed_location(&self, s: &str, location: Location) -> bool

Return true if a Key::Character matching s was pressed within the last frame with location.

This is an optimization for matching Key::Character without allocating a String. If you are matching a Key::Named then use key_just_pressed_location.

Source

pub fn code_just_pressed(&self, code: Code) -> bool

Return true if the Code was pressed within the last frame.

Source

pub fn key_just_released(&self, key: Key) -> bool

Return true if the key was released within the last frame with any Location.

Source

pub fn key_str_just_released(&self, s: &str) -> bool

Return true if a Key::Character matching s was released within the last frame with any Location.

This is an optimization for matching Key::Character without allocating a String. If you are matching a Key::Named then use key_just_released.

Source

pub fn key_just_released_location(&self, key: Key, location: Location) -> bool

Return true if the key was released within the last frame with location.

Source

pub fn key_str_just_released_location( &self, s: &str, location: Location, ) -> bool

Return true if a Key::Character matching s was released within the last frame with location.

This is an optimization for matching Key::Character without allocating a String. If you are matching a Key::Named then use key_just_released_location.

Source

pub fn code_just_released(&self, code: Code) -> bool

Return true if the Code was released within the last frame.

Source

pub fn is_any_down(&self) -> bool

Return true if any key is currently held down.

Source

pub fn key_down(&self, key: Key) -> bool

Return true if the key is currently pressed with any Location.

For a Key::Character, you can use key_str_down to avoid allocating a String each time you check.

Source

pub fn key_str_down(&self, s: &str) -> bool

Return true if a Key::Character matching s is currently pressed with any Location.

This is an optimization for matching Key::Character without allocating a String. If you are matching a Key::Named then use key_down.

Source

pub fn key_down_location(&self, key: Key, location: Location) -> bool

Return true if the key is currently pressed with location.

For a Key::Character, you can use key_str_down_location to avoid allocating a String each time you check.

Source

pub fn key_str_down_location(&self, s: &str, location: Location) -> bool

Return true if a Key::Character matching s is currently pressed with location.

This is an optimization for matching Key::Character without allocating a String. If you are matching a Key::Named then use key_down.

Source

pub fn code_down(&self, code: Code) -> bool

Return true if the code is currently pressed with any Location.

Source

pub fn clear_frame(&mut self)

Clear the per-frame state to prepare for a new frame.

Source

pub fn process_keyboard_event(&mut self, event: KeyboardEvent)

Update the state based on the given pointer event.

Only events from the primary pointer are processed. Press and release events update the just_pressed, just_released, and down states.

Trait Implementations§

Source§

impl Clone for KeyboardState

Source§

fn clone(&self) -> KeyboardState

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for KeyboardState

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for KeyboardState

Source§

fn default() -> KeyboardState

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.