pub struct Player {
pub name: String,
pub avatar: String,
pub steam_id: SteamID,
pub honors: Vec<Honors>,
pub teams: Vec<TeamMemberShip>,
pub favorite_classes: Vec<Class>,
}
Fields§
§name: String
§avatar: String
§steam_id: SteamID
§honors: Vec<Honors>
§teams: Vec<TeamMemberShip>
§favorite_classes: Vec<Class>
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Player
impl<'de> Deserialize<'de> for Player
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Player, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Player, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for Player
impl Serialize for Player
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for Player
impl RefUnwindSafe for Player
impl Send for Player
impl Sync for Player
impl Unpin for Player
impl UnwindSafe for Player
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more