#[repr(C)]pub struct SkinCluster {
pub element: Element,
pub bone_node: Option<Ref<Node>>,
pub geometry_to_bone: Matrix,
pub mesh_node_to_bone: Matrix,
pub bind_to_world: Matrix,
pub geometry_to_world: Matrix,
pub geometry_to_world_transform: Transform,
pub num_weights: usize,
pub vertices: List<u32>,
pub weights: List<Real>,
}Fields§
§element: Element§bone_node: Option<Ref<Node>>§geometry_to_bone: Matrix§mesh_node_to_bone: Matrix§bind_to_world: Matrix§geometry_to_world: Matrix§geometry_to_world_transform: Transform§num_weights: usize§vertices: List<u32>§weights: List<Real>Auto Trait Implementations§
impl !Send for SkinCluster
impl !Sync for SkinCluster
impl Freeze for SkinCluster
impl RefUnwindSafe for SkinCluster
impl Unpin for SkinCluster
impl UnsafeUnpin for SkinCluster
impl UnwindSafe for SkinCluster
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more