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SkinCluster

Struct SkinCluster 

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#[repr(C)]
pub struct SkinCluster { pub element: Element, pub bone_node: Option<Ref<Node>>, pub geometry_to_bone: Matrix, pub mesh_node_to_bone: Matrix, pub bind_to_world: Matrix, pub geometry_to_world: Matrix, pub geometry_to_world_transform: Transform, pub num_weights: usize, pub vertices: List<u32>, pub weights: List<Real>, }

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§element: Element§bone_node: Option<Ref<Node>>§geometry_to_bone: Matrix§mesh_node_to_bone: Matrix§bind_to_world: Matrix§geometry_to_world: Matrix§geometry_to_world_transform: Transform§num_weights: usize§vertices: List<u32>§weights: List<Real>

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