[][src]Struct uefi::proto::console::pointer::PointerState

#[repr(C)]pub struct PointerState {
    pub relative_movement: (i32, i32, i32),
    pub button: (bool, bool),
}

The relative change in the pointer's state.

Fields

relative_movement: (i32, i32, i32)

The relative movement on the X/Y/Z axis.

If PointerMode indicates an axis is not supported, it must be ignored.

button: (bool, bool)

Whether the left / right mouse button is currently pressed.

If PointerMode indicates a button is not supported, it must be ignored.

Trait Implementations

impl Clone for PointerState[src]

impl Copy for PointerState[src]

impl Debug for PointerState[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.