Struct Rotator

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pub struct Rotator {
    pub pitch: f32,
    pub yaw: f32,
    pub roll: f32,
}
Expand description

Unreal Engine style Rotator (Pitch, Yaw, Roll in degrees)

Represents rotation using Euler angles in degrees:

  • Pitch: Rotation around Y axis (up/down)
  • Yaw: Rotation around Z axis (left/right)
  • Roll: Rotation around X axis (banking)

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§pitch: f32

Rotation around Y axis (degrees)

§yaw: f32

Rotation around Z axis (degrees)

§roll: f32

Rotation around X axis (degrees)

Implementations§

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impl Rotator

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pub const ZERO: Self

Zero rotation constant

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pub fn new(pitch: f32, yaw: f32, roll: f32) -> Self

Create a new rotator with the given pitch, yaw, and roll (in degrees)

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pub fn from_yaw(yaw: f32) -> Self

Create a rotator with only yaw rotation

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pub fn from_pitch(pitch: f32) -> Self

Create a rotator with only pitch rotation

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pub fn from_roll(roll: f32) -> Self

Create a rotator with only roll rotation

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pub fn to_quaternion(self) -> Quaternion

Convert to quaternion (preferred for math operations)

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pub fn from_quaternion(quat: Quaternion) -> Self

Create from quaternion

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pub fn normalize(self) -> Self

Normalize angles to [-180, 180] range

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pub fn get_forward_vector(self) -> Vector

Get the forward vector for this rotation

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pub fn get_right_vector(self) -> Vector

Get the right vector for this rotation

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pub fn get_up_vector(self) -> Vector

Get the up vector for this rotation

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pub fn is_nearly_zero(self, tolerance: f32) -> bool

Check if this rotator is nearly zero

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pub fn is_nearly_equal(self, other: Rotator, tolerance: f32) -> bool

Check if two rotators are nearly equal

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pub fn add(self, other: Rotator) -> Self

Add rotators component-wise

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pub fn sub(self, other: Rotator) -> Self

Subtract rotators component-wise

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pub fn scale(self, factor: f32) -> Self

Scale rotator by a factor

Trait Implementations§

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impl BinarySerializable for Rotator

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fn to_binary(&self) -> Result<Vec<u8>, Error>
where Self: Serialize,

Serialize to binary format
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fn from_binary(data: &[u8]) -> Result<Self, Error>
where Self: DeserializeOwned,

Deserialize from binary format
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impl Clone for Rotator

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fn clone(&self) -> Rotator

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Rotator

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Rotator

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Rotator

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for Rotator

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Rotator

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fn eq(&self, other: &Rotator) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Rotator

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for Rotator

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impl StructuralPartialEq for Rotator

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,