GetGameSteamSummary200Response

Struct GetGameSteamSummary200Response 

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pub struct GetGameSteamSummary200Response {
Show 15 fields pub avatar: Option<String>, pub avatarfull: Option<String>, pub avatarmedium: Option<String>, pub code: Option<i32>, pub communityvisibilitystate: Option<i32>, pub loccountrycode: Option<String>, pub personaname: Option<String>, pub personastate: Option<i32>, pub primaryclanid: Option<String>, pub profilestate: Option<i32>, pub profileurl: Option<String>, pub realname: Option<String>, pub steamid: Option<String>, pub timecreated: Option<i32>, pub timecreated_str: Option<String>,
}

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§avatar: Option<String>

32x32 像素的小尺寸头像URL。

§avatarfull: Option<String>

184x184 像素的大尺寸头像URL。

§avatarmedium: Option<String>

64x64 像素的中等尺寸头像URL。

§code: Option<i32>

状态码,200代表成功。

§communityvisibilitystate: Option<i32>

社区资料的可见性状态: 1=私密, 3=公开。

§loccountrycode: Option<String>

用户个人资料中设置的国家代码 (ISO 3166-1),前提是用户已设置并公开。

§personaname: Option<String>

玩家的当前昵称。

§personastate: Option<i32>

用户当前的在线状态: 0-离线, 1-在线, 2-忙碌, 3-离开, 4-打盹, 5-想交易, 6-想玩。

§primaryclanid: Option<String>

玩家设置的主要部落的64位ID。

§profilestate: Option<i32>

如果用户设置了个人资料,则为1。

§profileurl: Option<String>

用户的Steam社区个人资料页完整URL。

§realname: Option<String>

用户的真实姓名,前提是用户已设置并公开。

§steamid: Option<String>

被查询用户的64位SteamID。

§timecreated: Option<i32>

账户创建时的Unix时间戳(秒)。

§timecreated_str: Option<String>

我们为你格式化好的账户创建时间,更直观。

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Trait Implementations§

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impl Clone for GetGameSteamSummary200Response

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fn clone(&self) -> GetGameSteamSummary200Response

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GetGameSteamSummary200Response

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GetGameSteamSummary200Response

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fn default() -> GetGameSteamSummary200Response

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for GetGameSteamSummary200Response

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for GetGameSteamSummary200Response

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fn eq(&self, other: &GetGameSteamSummary200Response) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for GetGameSteamSummary200Response

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for GetGameSteamSummary200Response

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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