pub struct GameService<'a> { /* private fields */ }Implementations§
Source§impl<'a> GameService<'a>
impl<'a> GameService<'a>
Sourcepub async fn get_game_epic_free(&self) -> Result<Value>
pub async fn get_game_epic_free(&self) -> Result<Value>
获取Epic Games免费游戏
Sourcepub async fn get_game_minecraft_historyid(
&self,
params: GetGameMinecraftHistoryidParams,
) -> Result<Value>
pub async fn get_game_minecraft_historyid( &self, params: GetGameMinecraftHistoryidParams, ) -> Result<Value>
查询Minecraft玩家历史用户名
Sourcepub async fn get_game_minecraft_serverstatus(
&self,
params: GetGameMinecraftServerstatusParams,
) -> Result<Value>
pub async fn get_game_minecraft_serverstatus( &self, params: GetGameMinecraftServerstatusParams, ) -> Result<Value>
查询Minecraft服务器状态
Sourcepub async fn get_game_minecraft_userinfo(
&self,
params: GetGameMinecraftUserinfoParams,
) -> Result<Value>
pub async fn get_game_minecraft_userinfo( &self, params: GetGameMinecraftUserinfoParams, ) -> Result<Value>
查询Minecraft玩家信息
Sourcepub async fn get_game_steam_summary(
&self,
params: GetGameSteamSummaryParams,
) -> Result<Value>
pub async fn get_game_steam_summary( &self, params: GetGameSteamSummaryParams, ) -> Result<Value>
获取Steam用户公开摘要
Trait Implementations§
Source§impl<'a> Clone for GameService<'a>
impl<'a> Clone for GameService<'a>
Source§fn clone(&self) -> GameService<'a>
fn clone(&self) -> GameService<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl<'a> Freeze for GameService<'a>
impl<'a> !RefUnwindSafe for GameService<'a>
impl<'a> Send for GameService<'a>
impl<'a> Sync for GameService<'a>
impl<'a> Unpin for GameService<'a>
impl<'a> !UnwindSafe for GameService<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more