pub struct PendingAsset {
pub index: usize,
pub local_path: PathBuf,
pub original_ref: String,
}Expand description
A pending asset reference for deferred upload. Per [[RFC-0004:C-PIPELINE-INTEGRATION]].
Fields§
§index: usizeZero-based index for placeholder token
local_path: PathBufAbsolute path to the local asset file
original_ref: StringOriginal relative path (as referenced in content)
Implementations§
Source§impl PendingAsset
impl PendingAsset
Sourcepub fn placeholder(&self) -> String
pub fn placeholder(&self) -> String
Generate the placeholder token for this asset.
Format: {{ASSET:<index>}}
Trait Implementations§
Source§impl Clone for PendingAsset
impl Clone for PendingAsset
Source§fn clone(&self) -> PendingAsset
fn clone(&self) -> PendingAsset
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for PendingAsset
impl RefUnwindSafe for PendingAsset
impl Send for PendingAsset
impl Sync for PendingAsset
impl Unpin for PendingAsset
impl UnsafeUnpin for PendingAsset
impl UnwindSafe for PendingAsset
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Source§impl<T> BorrowMut<T> for Twhere
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impl<T> BorrowMut<T> for Twhere
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Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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Source§impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
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Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
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Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
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Change the foreground color to purple
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Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
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Change the foreground color to bright green
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Change the foreground color to bright yellow
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
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Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
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Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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Color: DynColor,
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Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
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&self,
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&self,
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Sets the background color to an RGB value.