pub struct Frame { /* private fields */ }
Expand description
A finished layout with items at fixed positions.
Implementations§
Source§impl Frame
Constructor, accessors and setters.
impl Frame
Constructor, accessors and setters.
Sourcepub fn new(size: Size, kind: FrameKind) -> Self
pub fn new(size: Size, kind: FrameKind) -> Self
Create a new, empty frame.
Panics the size is not finite.
Sourcepub fn soft(size: Size) -> Self
pub fn soft(size: Size) -> Self
Create a new, empty soft frame.
Panics if the size is not finite.
Sourcepub fn hard(size: Size) -> Self
pub fn hard(size: Size) -> Self
Create a new, empty hard frame.
Panics if the size is not finite.
Sourcepub fn has_baseline(&self) -> bool
pub fn has_baseline(&self) -> bool
Whether the frame has a non-default baseline.
Sourcepub fn set_baseline(&mut self, baseline: Abs)
pub fn set_baseline(&mut self, baseline: Abs)
Set the frame’s baseline from the top.
Source§impl Frame
Insert items and subframes.
impl Frame
Insert items and subframes.
Sourcepub fn layer(&self) -> usize
pub fn layer(&self) -> usize
The layer the next item will be added on. This corresponds to the number of items in the frame.
Sourcepub fn push(&mut self, pos: Point, item: FrameItem)
pub fn push(&mut self, pos: Point, item: FrameItem)
Add an item at a position in the foreground.
Sourcepub fn push_multiple<I>(&mut self, items: I)
pub fn push_multiple<I>(&mut self, items: I)
Add multiple items at a position in the foreground.
The first item in the iterator will be the one that is most in the background.
Sourcepub fn push_frame(&mut self, pos: Point, frame: Frame)
pub fn push_frame(&mut self, pos: Point, frame: Frame)
Add a frame at a position in the foreground.
Automatically decides whether to inline the frame or to include it as a group based on the number of items in it.
Sourcepub fn insert(&mut self, layer: usize, pos: Point, item: FrameItem)
pub fn insert(&mut self, layer: usize, pos: Point, item: FrameItem)
Insert an item at the given layer in the frame.
This panics if the layer is greater than the number of layers present.
Sourcepub fn prepend(&mut self, pos: Point, item: FrameItem)
pub fn prepend(&mut self, pos: Point, item: FrameItem)
Add an item at a position in the background.
Sourcepub fn prepend_multiple<I>(&mut self, items: I)
pub fn prepend_multiple<I>(&mut self, items: I)
Add multiple items at a position in the background.
The first item in the iterator will be the one that is most in the background.
Sourcepub fn prepend_frame(&mut self, pos: Point, frame: Frame)
pub fn prepend_frame(&mut self, pos: Point, frame: Frame)
Add a frame at a position in the background.
Source§impl Frame
Modify the frame.
impl Frame
Modify the frame.
Sourcepub fn resize(&mut self, target: Size, align: Axes<FixedAlignment>) -> Point
pub fn resize(&mut self, target: Size, align: Axes<FixedAlignment>) -> Point
Adjust the frame’s size, translate the original content by an offset computed according to the given alignments, and return the amount of offset.
Sourcepub fn translate(&mut self, offset: Point)
pub fn translate(&mut self, offset: Point)
Move the baseline and contents of the frame by an offset.
Sourcepub fn transform(&mut self, transform: Transform)
pub fn transform(&mut self, transform: Transform)
Arbitrarily transform the contents of the frame.
Sourcepub fn clip(&mut self, clip_curve: Curve)
pub fn clip(&mut self, clip_curve: Curve)
Clip the contents of a frame to a clip curve.
The clip curve can be the size of the frame in the case of a rectangular frame. In the case of a frame with rounded corner, this should be a curve that matches the frame’s outline.
Sourcepub fn set_parent(&mut self, parent: Location)
pub fn set_parent(&mut self, parent: Location)
Set a parent for the frame. As a result, all elements in the frame become logically ordered immediately after the given location.
Source§impl Frame
Tools for debugging.
impl Frame
Tools for debugging.
Sourcepub fn mark_box(self) -> Self
pub fn mark_box(self) -> Self
Add a full size aqua background and a red baseline for debugging.
Sourcepub fn mark_box_in_place(&mut self)
pub fn mark_box_in_place(&mut self)
Debug in place. Add a full size aqua background and a red baseline for debugging.
Sourcepub fn mark_point(&mut self, pos: Point)
pub fn mark_point(&mut self, pos: Point)
Add a green marker at a position for debugging.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Frame
impl !RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl !UnwindSafe for Frame
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