pub struct CurveQuad {
    pub control: Smart<Option<Axes<Rel<Length>>>>,
    pub end: Axes<Rel<Length>>,
    pub relative: Settable<Self, 2u8>,
}Expand description
Adds a quadratic Bézier curve segment from the last point to end, using
control as the control point.
// Function to illustrate where the control point is.
#let mark((x, y)) = place(
  dx: x - 1pt, dy: y - 1pt,
  circle(fill: aqua, radius: 2pt),
)
#mark((20pt, 20pt))
#curve(
  stroke: blue,
  curve.move((0pt, 100pt)),
  curve.quad((20pt, 20pt), (100pt, 0pt)),
)Fields§
§control: Smart<Option<Axes<Rel<Length>>>>§end: Axes<Rel<Length>>§relative: Settable<Self, 2u8>Implementations§
Trait Implementations§
Source§impl NativeElement for CurveQuad
 
impl NativeElement for CurveQuad
Source§impl RequiredField<0> for CurveQuad
 
impl RequiredField<0> for CurveQuad
Source§impl RequiredField<1> for CurveQuad
 
impl RequiredField<1> for CurveQuad
Source§impl SettableField<2> for CurveQuad
 
impl SettableField<2> for CurveQuad
impl RefableProperty<2> for CurveQuad
Auto Trait Implementations§
impl Freeze for CurveQuad
impl RefUnwindSafe for CurveQuad
impl Send for CurveQuad
impl Sync for CurveQuad
impl Unpin for CurveQuad
impl UnwindSafe for CurveQuad
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Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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