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Vertex2D

Struct Vertex2D 

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#[repr(C)]
pub struct Vertex2D { pub x: f32, pub y: f32, }
Expand description

Vertex for GPU rendering (2D position only).

This is the minimal vertex format for text rendering. Position is in normalized device coordinates or pixel space depending on your pipeline.

Compatible with wgpu VertexFormat::Float32x2 at offset 0.

§Memory Layout

  • Size: 8 bytes
  • Alignment: 4 bytes
  • Can be cast to &[u8] via bytemuck::cast_slice() or as_bytes()

§Example (wgpu)

wgpu::VertexBufferLayout {
    array_stride: 8,
    step_mode: wgpu::VertexStepMode::Vertex,
    attributes: &[wgpu::VertexAttribute {
        offset: 0,
        shader_location: 0,
        format: wgpu::VertexFormat::Float32x2,
    }],
}

Fields§

§x: f32

X coordinate

§y: f32

Y coordinate

Implementations§

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impl Vertex2D

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pub const fn new(x: f32, y: f32) -> Self

Creates a new 2D vertex.

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pub fn as_bytes(&self) -> &[u8]

Returns the vertex data as a byte slice.

§Safety

The returned slice is valid for the lifetime of self.

Trait Implementations§

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impl Clone for Vertex2D

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fn clone(&self) -> Vertex2D

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vertex2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Vertex2D

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fn default() -> Vertex2D

Returns the “default value” for a type. Read more
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impl PartialEq for Vertex2D

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fn eq(&self, other: &Vertex2D) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Vertex2D

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impl StructuralPartialEq for Vertex2D

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.