Struct typed_path::windows::WindowsComponents
source · pub struct WindowsComponents<'a> { /* private fields */ }
Expand description
Represents a Windows-specific Components
Implementations§
source§impl<'a> WindowsComponents<'a>
impl<'a> WindowsComponents<'a>
sourcepub fn as_path<T>(&self) -> &'a Path<T>where
T: for<'enc> Encoding<'enc>,
pub fn as_path<T>(&self) -> &'a Path<T>where T: for<'enc> Encoding<'enc>,
Extracts a slice corresponding to the portion of the path remaining for iteration.
Examples
use typed_path::{Path, WindowsEncoding};
// NOTE: A path cannot be created on its own without a defined encoding
let mut components = Path::<WindowsEncoding>::new(r"\tmp\foo\bar.txt").components();
components.next();
components.next();
assert_eq!(Path::<WindowsEncoding>::new(r"foo\bar.txt"), components.as_path());
source§impl<'a> WindowsComponents<'a>
impl<'a> WindowsComponents<'a>
sourcepub fn has_prefix(&self) -> bool
pub fn has_prefix(&self) -> bool
Returns true if the represented path has a prefix
sourcepub fn prefix(&self) -> Option<WindowsPrefixComponent<'_>>
pub fn prefix(&self) -> Option<WindowsPrefixComponent<'_>>
Returns the prefix of the represented path’s components if it has one
sourcepub fn prefix_kind(&self) -> Option<WindowsPrefix<'_>>
pub fn prefix_kind(&self) -> Option<WindowsPrefix<'_>>
Returns the kind of prefix associated with the represented path if it has one
sourcepub fn has_any_verbatim_prefix(&self) -> bool
pub fn has_any_verbatim_prefix(&self) -> bool
Returns true if represented path has a verbatim, verbatim UNC, or verbatim disk prefix
sourcepub fn has_verbatim_prefix(&self) -> bool
pub fn has_verbatim_prefix(&self) -> bool
Returns true if represented path has a verbatim prefix (e.g. `\?\pictures)
sourcepub fn has_verbatim_unc_prefix(&self) -> bool
pub fn has_verbatim_unc_prefix(&self) -> bool
Returns true if represented path has a verbatim UNC prefix (e.g. \\?\UNC\server\share
)
sourcepub fn has_verbatim_disk_prefix(&self) -> bool
pub fn has_verbatim_disk_prefix(&self) -> bool
Returns true if represented path has a verbatim disk prefix (e.g. \\?\C:
)
sourcepub fn has_device_ns_prefix(&self) -> bool
pub fn has_device_ns_prefix(&self) -> bool
Returns true if represented path has a device NS prefix (e.g. \\.\BrainInterface
)
sourcepub fn has_unc_prefix(&self) -> bool
pub fn has_unc_prefix(&self) -> bool
Returns true if represented path has a UNC prefix (e.g. \\server\share
)
sourcepub fn has_disk_prefix(&self) -> bool
pub fn has_disk_prefix(&self) -> bool
Returns true if represented path has a disk prefix (e.g. C:
)
sourcepub fn has_physical_root(&self) -> bool
pub fn has_physical_root(&self) -> bool
Returns true if there is a separator immediately after the prefix, or separator starts the components if there is no prefix
e.g. C:\
and \path
would return true whereas \\?\path
would return false
sourcepub fn has_implicit_root(&self) -> bool
pub fn has_implicit_root(&self) -> bool
Returns true if there is a root separator without a WindowsComponent::RootDir
needing to be present. This is tied to prefixes like verbatim \\?\
and UNC \\
.
Really, it’s everything but a disk prefix of C:
that provide an implicit root
Trait Implementations§
source§impl AsRef<[u8]> for WindowsComponents<'_>
impl AsRef<[u8]> for WindowsComponents<'_>
source§impl<'a> Clone for WindowsComponents<'a>
impl<'a> Clone for WindowsComponents<'a>
source§impl<'a> Components<'a> for WindowsComponents<'a>
impl<'a> Components<'a> for WindowsComponents<'a>
source§fn is_absolute(&self) -> bool
fn is_absolute(&self) -> bool
Returns true only if the path represented by the components has a prefix followed by a root directory
e.g. C:\some\path
-> true, C:some\path
-> false
source§fn has_root(&self) -> bool
fn has_root(&self) -> bool
Returns true if the path
has either:
- physical root, meaning it begins with the separator (e.g.
\my\path
orC:\
) - implicit root, meaning it begins with a prefix that is not a drive (e.g.
\\?\pictures
)
§type Component = WindowsComponent<'a>
type Component = WindowsComponent<'a>
Component
iterated oversource§impl<'a> Debug for WindowsComponents<'a>
impl<'a> Debug for WindowsComponents<'a>
source§impl<'a> DoubleEndedIterator for WindowsComponents<'a>
impl<'a> DoubleEndedIterator for WindowsComponents<'a>
source§fn next_back(&mut self) -> Option<Self::Item>
fn next_back(&mut self) -> Option<Self::Item>
source§fn advance_back_by(&mut self, n: usize) -> Result<(), usize>
fn advance_back_by(&mut self, n: usize) -> Result<(), usize>
iter_advance_by
)n
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Iterator::try_fold()
: it takes
elements starting from the back of the iterator. Read moresource§impl<'a> Iterator for WindowsComponents<'a>
impl<'a> Iterator for WindowsComponents<'a>
§type Item = <WindowsComponents<'a> as Components<'a>>::Component
type Item = <WindowsComponents<'a> as Components<'a>>::Component
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fn next(&mut self) -> Option<Self::Item>
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impl<'a> Ord for WindowsComponents<'a>
source§impl<'a> PartialEq<WindowsComponents<'a>> for WindowsComponents<'a>
impl<'a> PartialEq<WindowsComponents<'a>> for WindowsComponents<'a>
source§impl<'a> PartialOrd<WindowsComponents<'a>> for WindowsComponents<'a>
impl<'a> PartialOrd<WindowsComponents<'a>> for WindowsComponents<'a>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
self
and other
) and is used by the <=
operator. Read more