Crate typed_path
source ·Expand description
Typed Path
Provides typed variants of
Path and
PathBuf for Unix
and Windows.
Install
[dependencies]
typed-path = "0.2"
Why?
Some applications need to manipulate Windows or UNIX paths on different platforms, for a variety of reasons: constructing portable file formats, parsing files from other platforms, handling archive formats, working with certain network protocols, and so on.
– Josh Triplett
Check out this issue of a discussion for this. The functionality actually exists within the standard library, but is not exposed!
This means that parsing a path like C:\path\to\file.txt will be parsed
differently by std::path::Path depending on which platform you are on!
use std::path::Path;
fn main() {
// On Windows, this prints out:
//
// * Prefix(PrefixComponent { raw: "C:", parsed: Disk(67) })
// * RootDir
// * Normal("path")
// * Normal("to")
// * Normal("file.txt")]
//
// But on Unix, this prints out:
//
// * Normal("C:\\path\\to\\file.txt")
println!(
"{:?}",
Path::new(r"C:\path\to\file.txt")
.components()
.collect::<Vec<_>>()
);
}Usage
Byte paths
The library provides a generic Path<T> and PathBuf<T> that use [u8] and
Vec<u8> underneath instead of OsStr and OsString. An encoding generic
type is provided to dictate how the underlying bytes are parsed in order to
support consistent path functionality no matter what operating system you are
compiling against!
use typed_path::WindowsPath;
fn main() {
// On all platforms, this prints out:
//
// * Prefix(PrefixComponent { raw: "C:", parsed: Disk(67) })
// * RootDir
// * Normal("path")
// * Normal("to")
// * Normal("file.txt")]
//
println!(
"{:?}",
WindowsPath::new(r"C:\path\to\file.txt")
.components()
.collect::<Vec<_>>()
);
}UTF8-enforced paths
Alongside the byte paths, this library also supports UTF8-enforced paths
through UTF8Path<T> and UTF8PathBuf<T>, which internally use str and
String. An encoding generic type is provided to dictate how the underlying
characters are parsed in order to support consistent path functionality no
matter what operating system you are
compiling against!
use typed_path::Utf8WindowsPath;
fn main() {
// On all platforms, this prints out:
//
// * Prefix(Utf8WindowsPrefixComponent { raw: "C:", parsed: Disk(67) })
// * RootDir
// * Normal("path")
// * Normal("to")
// * Normal("file.txt")]
//
println!(
"{:?}",
Utf8WindowsPath::new(r"C:\path\to\file.txt")
.components()
.collect::<Vec<_>>()
);
}License
This project is licensed under either of
Apache License, Version 2.0, (LICENSE-APACHE or apache-license) MIT license (LICENSE-MIT or mit-license) at your option.
Modules
Structs
std::path::PathBuf, but operatings using an
Encoding to determine how to parse the underlying bytes.EncodingUtf8Path and its ancestors.std::path::PathBuf, but operatings using a
Utf8Encoding to determine how to parse the underlying str.Utf8EncodingUtf8EncodingEncodingTraits
ComponentsUtf8PathUtf8ComponentsType Definitions
Path that is native to the platform during compilationPathBuf that is native to the platform during compilationPathBufUtf8Path that is native to the platform during compilationUtf8PathBuf that is native to the platform during compilationUtf8PathUtf8PathBufUtf8PathUtf8PathBufPathPathBuf