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SystemEffect

Struct SystemEffect 

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pub struct SystemEffect {
    pub id: Clsid,
    pub controllable: bool,
    pub state: SystemEffectState,
}
Expand description

One system effect this APO advertises to the audio engine via IAudioSystemEffects2::GetEffectsList and (when this APO supports per-effect toggling) IAudioSystemEffects3::GetControllableSystemEffectsList.

The Windows audio engine surfaces these in the Sound Settings UI; users can see the effect by name (resolved via the per-effect ID in the audio property store) and — for effects marked controllable — toggle each independently.

The framework’s default ProcessingObject::system_effects returns an empty slice, so an APO advertises no enumerable effects unless it overrides the method. That matches the historical behaviour of a v1-only IAudioSystemEffects marker.

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§id: Clsid

Unique identifier for this effect within the APO. The audio engine pairs this with the friendly name in the per-endpoint AudioSystemEffects_PropertyStore to render the UI.

§controllable: bool

true if the audio engine may call SetAudioSystemEffectState on this effect at runtime. false means the effect is always on and the Sound Settings UI hides the toggle.

§state: SystemEffectState

Initial state of the effect, also surfaced through GetControllableSystemEffectsList.

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impl SystemEffect

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pub const fn new(id: Clsid) -> Self

Construct an effect descriptor from its unique ID. Defaults to non-controllable, On state — the v1/v2 behaviour where effects are always-on markers in the discovery list.

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pub const fn with_controllable(self, controllable: bool) -> Self

Builder-style: mark this effect as user-controllable.

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pub const fn with_state(self, state: SystemEffectState) -> Self

Builder-style: set the initial state.

Trait Implementations§

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impl Clone for SystemEffect

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fn clone(&self) -> SystemEffect

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SystemEffect

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for SystemEffect

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for SystemEffect

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fn eq(&self, other: &SystemEffect) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SystemEffect

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impl Eq for SystemEffect

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impl StructuralPartialEq for SystemEffect

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.