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ChatActorMessage

Enum ChatActorMessage 

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pub enum ChatActorMessage {
    UserInput(String),
    UserInputWithImages {
        text: String,
        images: Vec<ImageData>,
    },
    ChangeProvider(String),
    GetSettings,
    SaveSettings {
        settings: Value,
        persist: bool,
    },
    SwitchProfile {
        profile_name: String,
    },
    SaveProfile {
        profile_name: String,
    },
    ListProfiles,
    ListSessions,
    ResumeSession {
        session_id: String,
    },
    GetModuleSchemas,
}
Expand description

Defines the possible input messages to the ChatActor.

These messages derive serde for use across processes. Applications such as VSCode spawn tycode-core in a sub-process and communicate to the actor over stdin/stdout. In such applications, these messages are serialized to json and sent over stdin.

Variants§

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UserInput(String)

A user input to the conversation with the current AI agent

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UserInputWithImages

A user input with attached images

Fields

§text: String
§images: Vec<ImageData>
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ChangeProvider(String)

Changes the AI provider (i.e. Bedrock, OpenRouter, etc) that this actor is using. This is an in-memory only change that only lasts for the duration of this actor’s lifetime.

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GetSettings

Sends the current settings (from SettingsManager) to the EventSender

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SaveSettings

Fields

§settings: Value
§persist: bool
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SwitchProfile

Switches to a different settings profile

Fields

§profile_name: String
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SaveProfile

Saves current settings as a new profile

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§profile_name: String
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ListProfiles

Lists all available settings profiles

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ListSessions

Requests all available sessions

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ResumeSession

Requests to resume a specific session

Fields

§session_id: String
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GetModuleSchemas

Requests JSON schemas for all module settings

Trait Implementations§

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impl<'de> Deserialize<'de> for ChatActorMessage

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for ChatActorMessage

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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