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ChatActor

Struct ChatActor 

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pub struct ChatActor {
    pub tx: UnboundedSender<ChatActorMessage>,
    pub cancel_tx: UnboundedSender<()>,
}
Expand description

The ChatActor implements the core (or backend) of tycode.

Tycode UI applications (such as the CLI and VSCode extension) do not contain any application logic; instead they are simple UI wrappers that take input from the user, send it to the actor, and render events from the actor back in to the UI.

The interface to the actor is essentially two channels: an input and output channel. ChatActorMessage are sent to the input channel by UI applications and ChatEvents are emitted by the actor to the output queue. The ChatActor struct wraps the input channel and provides some convenience methods and offers cancellation (technically there is a third cancellation channel, however that is encapsulated by the ChatActor). Events from the actor are received through a mpsc::UnboundedReceiver<ChatEvent> which is returned when the actor is launched.

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§tx: UnboundedSender<ChatActorMessage>§cancel_tx: UnboundedSender<()>

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impl ChatActor

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pub fn send_message(&self, message: String) -> Result<()>

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pub fn send_message_with_images( &self, message: String, images: Vec<ImageData>, ) -> Result<()>

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pub fn change_provider(&self, provider: String) -> Result<()>

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pub fn get_settings(&self) -> Result<()>

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pub fn save_settings(&self, settings: Value, persist: bool) -> Result<()>

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pub fn cancel(&self) -> Result<()>

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pub fn get_module_schemas(&self) -> Result<()>

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