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PersistentStateStorage

Struct PersistentStateStorage 

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pub struct PersistentStateStorage { /* private fields */ }

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impl PersistentStateStorage

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pub fn new( cells_db: CellsDb, files_dir: &Dir, node_state: Arc<NodeStateStorage>, block_handle_storage: Arc<BlockHandleStorage>, block_storage: Arc<BlockStorage>, shard_state_storage: Arc<ShardStateStorage>, ) -> Result<Self>

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pub fn load_oldest_known_handle(&self) -> Option<BlockHandle>

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pub fn oldest_known_handle_changed(&self) -> Notified<'_>

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pub async fn preload(&self) -> Result<()>

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pub fn state_chunk_size(&self) -> NonZeroU32

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pub fn subscribe(&self) -> (Vec<PersistentState>, PersistentStateReceiver)

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pub fn state_exists( &self, block_id: &BlockId, kind: PersistentStateKind, ) -> bool

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pub fn get_state_info( &self, block_id: &BlockId, kind: PersistentStateKind, ) -> Option<PersistentStateInfo>

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pub async fn read_state_part( &self, block_id: &BlockId, offset: u64, state_kind: PersistentStateKind, ) -> Option<Vec<u8>>

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pub async fn store_shard_state( &self, mc_seqno: u32, handle: &BlockHandle, tracker_handle: RefMcStateHandle, ) -> Result<()>

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pub async fn store_shard_state_file( &self, mc_seqno: u32, handle: &BlockHandle, file: File, ) -> Result<()>

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pub async fn store_queue_state( &self, mc_seqno: u32, handle: &BlockHandle, block: BlockStuff, ) -> Result<()>

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pub async fn store_queue_state_file( &self, mc_seqno: u32, handle: &BlockHandle, file: File, ) -> Result<()>

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pub async fn rotate_persistent_states( &self, top_handle: &BlockHandle, ) -> Result<()>

Trait Implementations§

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impl Clone for PersistentStateStorage

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fn clone(&self) -> PersistentStateStorage

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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