pub struct World { /* private fields */ }Implementations§
Source§impl World
impl World
pub fn new() -> Self
pub fn create_entity(&mut self) -> Entity
pub fn create_entity_with_id(&mut self, id: EntityId) -> Entity
pub fn destroy_entity(&mut self, entity_id: EntityId) -> bool
pub fn get_entity(&self, entity_id: EntityId) -> Option<&Entity>
pub fn has_entity(&self, entity_id: EntityId) -> bool
pub fn get_all_entities(&self) -> Vec<&Entity>
pub fn add_component( &mut self, entity_id: EntityId, component: Box<dyn Component>, )
pub fn remove_component( &mut self, entity_id: EntityId, component_id: &str, ) -> bool
pub fn get_component<T: Component>(&self, entity_id: EntityId) -> Option<&T>
pub fn get_all_components( &self, entity_id: EntityId, ) -> Vec<&Box<dyn Component>>
pub fn has_component(&self, entity_id: EntityId, component_id: &str) -> bool
pub fn query(&mut self, descriptor: QueryDescriptor) -> HashSet<EntityId>
pub fn query_builder(&self) -> QueryBuilder
pub fn clear(&mut self)
Auto Trait Implementations§
impl Freeze for World
impl !RefUnwindSafe for World
impl Send for World
impl Sync for World
impl Unpin for World
impl !UnwindSafe for World
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