pub struct ComponentStore { /* private fields */ }Implementations§
Source§impl ComponentStore
impl ComponentStore
pub fn new() -> Self
pub fn add(&mut self, entity_id: EntityId, component: Box<dyn Component>)
pub fn remove(&mut self, entity_id: EntityId, component_id: &str) -> bool
pub fn get<T: Component>(&self, entity_id: EntityId) -> Option<&T>
pub fn get_all_by_type<T: Component>(&self, entity_id: EntityId) -> Vec<&T>
pub fn has(&self, entity_id: EntityId, component_id: &str) -> bool
pub fn get_all(&self, entity_id: EntityId) -> Vec<&Box<dyn Component>>
pub fn get_entities_with_component( &self, component_id: &str, ) -> HashSet<EntityId>
pub fn remove_all_components(&mut self, entity_id: EntityId)
pub fn clear(&mut self)
pub fn get_all_entities(&self) -> HashSet<EntityId>
Auto Trait Implementations§
impl Freeze for ComponentStore
impl !RefUnwindSafe for ComponentStore
impl Send for ComponentStore
impl Sync for ComponentStore
impl Unpin for ComponentStore
impl !UnwindSafe for ComponentStore
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