Struct twmap::GameLayer [−][src]
pub struct GameLayer {
pub tiles: CompressedData<Array2<GameTile>, TilesLoadInfo>,
}Fields
tiles: CompressedData<Array2<GameTile>, TilesLoadInfo>Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>, Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for GameLayerimpl UnwindSafe for GameLayerBlanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = TShould always be Self
pub fn vzip(self) -> V