Struct RoomStateMessage

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pub struct RoomStateMessage {
    pub channel_login: String,
    pub channel_id: String,
    pub emote_only: Option<bool>,
    pub follwers_only: Option<FollowersOnlyMode>,
    pub r9k: Option<bool>,
    pub slow_mode: Option<Duration>,
    pub subscribers_only: Option<bool>,
    pub source: IRCMessage,
}
Expand description

Sent when a channel is initially joined or when a channel updates it state.

When a channel is initially is joined, a ROOMSTATE message is sent specifying all the settings. If any of these settings are updated while you are joined to a channel, a ROOMSTATE is sent only containing the new value for that particular setting. Other settings will be None.

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§channel_login: String

Login name of the channel whose “room state” is updated.

§channel_id: String

ID of the channel whose “room state” is updated.

§emote_only: Option<bool>

If present, specifies a new setting for the “emote only” mode. (Controlled by /emoteonly and /emoteonlyoff commands in chat)

If true, emote-only mode was enabled, if false emote-only mode was disabled.

In emote-only mode, users that are not moderator or VIP can only send messages that are completely composed of emotes.

§follwers_only: Option<FollowersOnlyMode>

If present, specifies a new setting for followers-only mode. (Controlled by /followers and /followersoff commands in chat)

See the documentation on FollowersOnlyMode for more details on the possible settings.

§r9k: Option<bool>

If present, specifies a new setting for the “r9k” beta mode (also sometimes called unique-chat mode, controlled by the /r9kbeta and /r9kbetaoff commands)

If true, r9k mode was enabled, if false r9k mode was disabled.

§slow_mode: Option<Duration>

If present, specifies a new slow-mode setting. (Controlled by /slow and /slowoff commands).

A duration of 0 seconds specifies that slow mode was disabled. Any non-0 duration specifies the minimum time users must wait between sending individual messages. Slow-mode does not apply to moderators or VIPs, and in some cases does not apply to subscribers too (via a setting that the streamer controls).

Slow mode can only be controlled in increments of full seconds, so this Duration will only contains values that are whole multiples of 1 second.

§subscribers_only: Option<bool>

If present, specifies a new setting for subscribers-only mode (/subscribers and /subscribersoff commands).

If true, subscribers-only mode was enabled, if false, it was disabled.

§source: IRCMessage

The message that this RoomStateMessage was parsed from.

Trait Implementations§

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impl Clone for RoomStateMessage

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fn clone(&self) -> RoomStateMessage

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RoomStateMessage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for RoomStateMessage

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<RoomStateMessage> for IRCMessage

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fn from(msg: RoomStateMessage) -> IRCMessage

Converts to this type from the input type.
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impl PartialEq for RoomStateMessage

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fn eq(&self, other: &RoomStateMessage) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for RoomStateMessage

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<IRCMessage> for RoomStateMessage

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type Error = ServerMessageParseError

The type returned in the event of a conversion error.
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fn try_from( source: IRCMessage, ) -> Result<RoomStateMessage, ServerMessageParseError>

Performs the conversion.
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impl Eq for RoomStateMessage

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impl StructuralPartialEq for RoomStateMessage

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