pub struct Interaction {
Show 13 fields pub app_permissions: Option<Permissions>, pub application_id: Id<ApplicationMarker>, pub channel_id: Option<Id<ChannelMarker>>, pub data: Option<InteractionData>, pub guild_id: Option<Id<GuildMarker>>, pub guild_locale: Option<String>, pub id: Id<InteractionMarker>, pub kind: InteractionType, pub locale: Option<String>, pub member: Option<PartialMember>, pub message: Option<Message>, pub token: String, pub user: Option<User>,
}
Expand description

Payload received when a user executes an interaction.

See Discord Docs/Interaction Object.

Fields§

§app_permissions: Option<Permissions>

App’s permissions in the channel the interaction was sent from.

Present when the interaction is invoked in a guild.

§application_id: Id<ApplicationMarker>

ID of the associated application.

§channel_id: Option<Id<ChannelMarker>>

ID of the channel the interaction was invoked in.

Present on all interactions types, except Ping.

§data: Option<InteractionData>

Data from the interaction.

This field present on ApplicationCommand, MessageComponent, ApplicationCommandAutocomplete and ModalSubmit interactions. The inner enum variant matches the interaction type.

§guild_id: Option<Id<GuildMarker>>

ID of the guild the interaction was invoked in.

§guild_locale: Option<String>

Guild’s preferred locale.

Present when the interaction is invoked in a guild.

§id: Id<InteractionMarker>

ID of the interaction.

§kind: InteractionType

Type of interaction.

§locale: Option<String>

Selected language of the user who invoked the interaction.

Present on all interactions types, except Ping.

§member: Option<PartialMember>

Member that invoked the interaction.

Present when the interaction is invoked in a guild.

§message: Option<Message>

Message attached to the interaction.

Present on MessageComponent interactions.

§token: String

Token for responding to the interaction.

§user: Option<User>

User that invoked the interaction.

Present when the interaction is invoked in a direct message.

Implementations§

ID of the user that invoked the interaction.

This will first check for the member’s user’s ID and then, if not present, check the user’s ID.

The user that invoked the interaction.

This will first check for the member’s user and then, if not present, check the user.

Whether the interaction was invoked in a DM.

Whether the interaction was invoked in a guild.

Trait Implementations§

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Auto Trait Implementations§

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