pub struct ScissorRect {
pub x: Line,
pub y: Line,
}Expand description
Defines a rectangle that can be used to limit the rendering area
Fields§
§x: Line§y: LineImplementations§
Source§impl ScissorRect
impl ScissorRect
Sourcepub fn from_corners(
top_left: Vec2<u32>,
bottom_right: Vec2<u32>,
) -> Option<Self>
pub fn from_corners( top_left: Vec2<u32>, bottom_right: Vec2<u32>, ) -> Option<Self>
Assumes a coordinate system alignment with (0, 0) being the top-right corner This is the case for Teeworlds/DDNet maps
Sourcepub fn intersect(&self, other: &Self) -> Option<Self>
pub fn intersect(&self, other: &Self) -> Option<Self>
Returns the area of the viewport that both ScissorRects cover
If they do not intersect, None is returned
pub fn apply(&self, render_pass: &mut RenderPass<'_>)
Trait Implementations§
Source§impl Clone for ScissorRect
impl Clone for ScissorRect
Source§fn clone(&self) -> ScissorRect
fn clone(&self) -> ScissorRect
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ScissorRect
impl Debug for ScissorRect
impl Copy for ScissorRect
Auto Trait Implementations§
impl Freeze for ScissorRect
impl RefUnwindSafe for ScissorRect
impl Send for ScissorRect
impl Sync for ScissorRect
impl Unpin for ScissorRect
impl UnwindSafe for ScissorRect
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