Struct twgpu_tools::SkinManager

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pub struct SkinManager { /* private fields */ }

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impl SkinManager

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pub fn new( blit: Arc<Blit>, textures: &mut SpriteTextures, device: Arc<Device>, queue: Arc<Queue>, ) -> Self

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pub fn load_skin( &mut self, name: &str, textures: &mut SpriteTextures, ) -> Option<AtlasToken<TeeSprite>>

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pub fn queue_load_skin(&mut self, name: String)

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pub fn wait_for_queued(&mut self, textures: &mut SpriteTextures)

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pub fn poll_queued(&mut self, textures: &mut SpriteTextures)

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pub fn queue_snap_skins(&mut self, snap: &Snap)

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