Struct twgpu_tools::SkinManager
source · pub struct SkinManager { /* private fields */ }
Implementations§
source§impl SkinManager
impl SkinManager
pub fn new( blit: Arc<Blit>, textures: &mut SpriteTextures, device: Arc<Device>, queue: Arc<Queue>, ) -> Self
pub fn load_skin( &mut self, name: &str, textures: &mut SpriteTextures, ) -> Option<AtlasToken<TeeSprite>>
pub fn queue_load_skin(&mut self, name: String)
pub fn wait_for_queued(&mut self, textures: &mut SpriteTextures)
pub fn poll_queued(&mut self, textures: &mut SpriteTextures)
pub fn queue_snap_skins(&mut self, snap: &Snap)
Auto Trait Implementations§
impl Freeze for SkinManager
impl !RefUnwindSafe for SkinManager
impl Send for SkinManager
impl Sync for SkinManager
impl Unpin for SkinManager
impl !UnwindSafe for SkinManager
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