DemoProcessor

Struct DemoProcessor 

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pub struct DemoProcessor { /* private fields */ }

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impl DemoProcessor

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pub fn new_by_extension( path: &Path, map: Option<&Path>, pre: Option<(Arc<TwMap>, Arc<Map>)>, ) -> Result<(Self, Arc<TwMap>, Arc<Map>), Box<dyn Error>>

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pub fn new( demo: Box<dyn DemoLike>, map: Arc<Map>, ) -> Result<Self, Box<dyn Error>>

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pub fn focused_player(&mut self) -> Option<u32>

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pub fn position_of_player(&mut self, id: u32) -> Option<Vec2<f32>>

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pub fn start_tick(&self) -> i32

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pub fn current_time(&self) -> f64

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pub fn to_tick( &mut self, f_tick: f64, safe_tick_threshold: u32, ) -> Result<Option<bool>, Box<dyn Error>>

Returns Ok(None), if the demo is over.

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pub fn new_snap(&self) -> Option<&Snap>

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pub fn render_ctx<'a>( &'a mut self, particles: &'a mut Particles, textures: &'a SpriteTextures, rng: &'a mut Rng, ) -> SpriteRenderContext<'a>

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