Expand description
Use the API Documentation below to learn about the various things you can do with this crate.
If this is your first time using Rust or using this crate, read the Guide on turtle.rs to learn how to start.
- The
Turtle
struct - lists of all the various drawing commands that the turtle supports - The
Drawing
struct - allows you to manipulate the title, size, background and more of the drawing that you are creating - The
color
module - describes the different ways to create colors and includes a list of the hundreds of predefined color names that you can use to easily set the pen, fill, and background color of your drawings
Note: Call turtle::start()
if you do not create a turtle with
Turtle::new()
right at the beginning of your program. Most
programs will never need to call this function as it is called for you in
Turtle::new()
.
§Random Values
See the rand
module for information about generating random colors, speeds,
angles, and more which can be used in your programs to produce some interesting results!
§Event Handling
The Event
enum documentation provides information about how you can
create an event loop. This allows you to draw things in response to certain events like the
mouse moving, keys being pressed, and more.
The Turtle
struct contains a few convenience methods so you can do some common event-related
things without creating the entire event loop. For example, use
wait_for_click()
to wait for the user to click
anywhere on the screen before proceeding.
§Unstable features
Some parts of this library are unstable, such as maximizing and unmaximizing the window.
You can explicitly opt-in to using those features with the unstable
feature like so:
$ cargo build --features "unstable"
If you want to use this from inside your own crate, you will need to add this to your Cargo.toml
[dependencies]
turtle = { version = "...", features = ["unstable"] }
Re-exports§
Modules§
- Color types and constants
- Event handling (mouse, keyboard, controller, touch screen, etc.)
- Utilities for generating random values
Structs§
- Represents the drawing that the turtle is creating
- A point in 2D space
- Represents a size
- Represents both the movement and rotation speed of the turtle.
- A turtle with a pen attached to its tail
Functions§
- Start the turtle window in advance
Type Aliases§
- An angle value without a unit
- Any distance value (positive or negative)